Force Shield
At-will, swift; you activate a shield of force, allowing you to block for medium damage as long as you wield it.
Shield Wall
At-will, swift; you create a shield wall, extending one square to your left and right, and rising to 10 feet high. All hostile attacks crossing the shield affect the shield first. It has Hit Points equal to a maximum heavy damage roll. Once out of HP, it is no longer useful. It regenerates fully with a short rest.
Shield Bubble
Recharge 33%, swift, ranged; target gains Absorb 100% (limit: heavy damage).
Overload: Force Barrier
As a reaction, you can cause a close burst 3, pushing enemies outside of the radius, then erecting a dome-shaped shield in a 3 square radius, which absorbs all damage to a limit equal to 200% of a heavy damage roll, and blocks all movement and line of effect until taken down.
Feats
- Regenerating Shield: your shield's max HP increase by 100%. It regenerates 25% of its maximum on your turn start, assuming it hasn't been reduced to 0. Otherwise, it must spend an entire turn regenerating to 1 HP, then it can regenerate normally.
- Force Capacitor: all damage you absorb with your force shields can be tallied. Any time you make a physical attack, you can add the tallied amount to your damage as force damage, depleting it. Tallied damage is lost at the end of the encounter if not used.