You create a beautiful but deadly flower that grows whenever blood is drawn nearby, releasing toxic pollen that harms enemies and heals allies.
Deathblossom
| Class | Elementalist |
|---|---|
| Name | Deathblossom |
| School | Plants |
| Rank | 2 |
| Type | Assault, Healing |
| Brief | Create a flower that absorbs nearby damage and releases poison to enemies while healing allies |
At-will, swift, ranged, concentration, 2 energy; you create a Deathblossom at a point within range. The flower remains while you concentrate. At first, it has no effect.
- Each time any creature suffers damage within 3 squares of the deathblossom, the flower grows slightly, absorbing that amount of damage as potential healing/damage. This can happen any number of times per round.
- On your next turn start, and each subsequent turn start, the flower releases a burst of toxic pollen. Half the absorbed damage is released as poison damage to enemies, and half is used to heal allies (rounded down).
- The damage is split evenly between all enemies within 3 squares of the flower, and the healing is split evenly between all allies within 3 squares of the flower.
- The flower has HP equal to a medium damage roll. Every time it absorbs damage, it gains temporary HP equal to the amount absorbed, to a maximum amount of temp HP equal to it's base HP +100% per round.
- It's AC is 10 and it cannot move or take reactions.
- If it is destroyed, it immediately releases all absorbed damage/healing as above, and the effect ends.