Demonic Sigil
| Class | Warlock |
|---|---|
| Name | Demonic Sigil |
| Subclass | Infernal |
| Brief | Inscribe a sigil on the ground, producing various effects |
Recharge 33%, std, ranged, circle 2; you burn a sigil into the ground, which glows with fel energy. Its form and purpose varies based on your choice of sigil:
Free:
- Magic Circle: barrier cannot be crossed by the bodies of extraplanar beings, nor by their powers. As a standard action, they can attempt to force their way to the other side by passing a Charisma save against your DC.
1 soul shard:
- Sigil of Flame: enemies in the area suffer medium fire damage on turn start. Allies gain advantage to damage rolls with fire damage effects.
- Sigil of Protection: all damage suffered by allies within the area is split evenly between all creatures within the sigil.
- Sigil of Teleportation: creates two linked sigils. Allies stepping in one are teleported to the other (max once/rd per creature).
Ideas:
- Anti-magic / Stun
- Trap (Chains)
- Blood