At-will, std, concentration, ranged, 2 Vitae; you project a mass hallucination into the minds of all creatures within a close burst 5. You control what they perceive, which can include any combination of visual, auditory, olfactory, and tactile sensations. The hallucination can:

Affected creatures believe the illusion is real. If they interact with an illusory object in a way that would reveal its nature (walking through an illusory wall, striking an illusory creature), they may attempt a Wisdom save to disbelieve. Creatures who disbelieve can still see the illusion but recognize it as false.

Creatures can be harmed by their belief: an illusory fire deals medium psychic damage to believers who touch it; an illusory pit causes them to fall prone and believe they are falling. However, belief alone cannot kill—a creature reduced to 0 HP by illusory harm is instead rendered unconscious and stabilized.

At rank 4, you can affect all creatures within line of sight, regardless of area, at a cost of 4 Vitae. Your hallucinations can now deal heavy psychic damage.

At rank 5, your hallucinations become semi-real. Creatures who believe take real damage of the appropriate type (illusory fire deals fire damage, etc.), and illusory terrain provides real cover and difficult terrain even to disbelievers.

Talents: