Armor
Armor Type | Armor Class | Strength Req | Disadvantage | Other |
---|---|---|---|---|
Light |
12+Dex |
0 |
|
|
Medium |
15+Dex |
2 |
Stealth |
|
Heavy |
18+half Dex |
4 |
All Dex |
Crit immune |
Specific armor types (leather, chain, plate) etc, do not matter. However, there are modifiers that can be applied.
Strength requirement is the minimum Strength modifier you must have in order to wear the armor effectively. If you do not meet this modifier, you are encumbered while wearing the armor (disadvantage to all Str, Dex, and Con checks, -50% movement speed).
Everything Below This Is Part of the WIP Magic Item System
Baseline Cost
Item Quality
Quality | Effect | Resource Cost |
---|---|---|
Fine |
+1 AR, +1 slot |
5 (major) |
Superior |
+2 AR, +2 slots |
10 (major) |
Exceptional |
+3 AR, +3 slots |
15 (major) |
Masterwork |
+4 AR, +4 slots |
20 (major) |
Legendary |
+5 AR, +5 slots |
25 (major) |
Materials
Work in progress. See Materials (WIP)
Weight
Heavier than heavy.
Weight | Effect | Drawback | Cost |
---|---|---|---|
Heavy +1 |
DR 5 |
+4 to Str minimum |
5 (major enhancement) |
Heavy +2 |
DR 10 |
+8 to Str minimum |
10 (major enhancement) |
Heavy +3 |
DR 20 |
+12 to Str minimum |
15 (major enhancement) |
Enhancements
All armor has one enhancement slot by default. Higher-quality armor has more.
Resistance
Gain Resistance to the specified damage type.
Type | Cost |
---|---|
Bludgeoning |
5 (major enhancement) |
Slashing |
5 (major enhancement) |
Piercing |
5 (major enhancement) |
Acid |
5 (major enhancement) |
Thunder |
5 (major enhancement) |
Fire |
10 (major enhancement) |
Frost |
10 (major enhancement) |
Lightning |
10 (major enhancement) |
Necrotic |
15 (major enhancement) |
Force |
15 (major enhancement) |
Radiant |
15 (major enhancement) |
Bonus Defense
Defense besides the basics.
Enhancement | Description | Cost |
---|---|---|
Invulnerability |
Immune to nonmagical damage |
10 (exceptional enhancement) |
|
Powers
Cool powers!
Enhancement | Description | Cost |
---|---|---|
Invisibility |
Gain 10 rds/day of invisibility |
5 (exceptional enhancement) |
Etherealness |
Gain 10 rds/day of etherealness |
10 (exceptional enhancement) |
Summonable |
Can don or doff as a bonus action, stored as worn item (bracer, belt, etc) |
5 (exceptional enhancement) |
Minor Enchantments
These cost half as many slots (0 slots for one, 1 for two or three, 2 for four or five, etc)
Enhancement | Description | Cost |
---|---|---|
Glamered |
Illusion makes it look like something else. |
5 (major enhancement) |
Silenced |
Removes Stealth disadvantage from medium armor. |
10 (major enhancement) |
Suppressed |
Removes Stealth disadvantage from heavy armor. |
15 (major enhancement) |
Also check out Inscribe Rune