Weapons

Base weapon stats go here.

Simplified Weapon Stats

The sacred cow has been slaughtered.

Weapon Type Damage Ability Score Handedness

Light

1d6

Dex

One-hand or offhand

Medium

1d8

Dex or Str

One-hand

Heavy

1d10

Str

Two-hand

Design modifiers

Every weapon is designed for a specific purpose; some are fast and light, others meant to penetrate armor, still others meant to trip up enemies. Each weapon has a single Design Modifier.

Modifier Description

Reach

+1 square of reach, downgrade damage die

Hefty

upgrade damage die, min 2 Str to wield

Parrying

+2 AC vs melee

Armor Penetrating

Ignore up to 2 points of armor bonus to AC

Simple

Downgrade damage die, but non-proficient wielders may add Proficiency bonus

etc...

Notes:

  • Damage die upgrades: 1d4 -> 1d6 -> 1d8 -> 1d10 -> 1d12
  • Damage die downgrades: you get the idea

Enhancement (everythign below this line is part of a WIP magic item system

Baseline Cost

Craftsmanship

All weapons have one upgrade slot. Better-crafted ones have more. They're also more resilient in some fashion (TBD).

Quality Effect Resource Cost

Fine

+1 slot

5 (major)

Superior

+2 slots

10 (major)

Exceptional

+3 slots

15 (major)

Masterwork

+4 slots

20 (major)

Legendary

+5 slots

25 (major)

Materials

TBD

Enhancements

All weapons have one enhancement slot by default. Higher-quality weapons have more.

Elemental

Slot Cost Enchantment Effect Resource Cost

1

Flaming

Inflicts 1d6 bonus fire damage, or, if you spend 1 Mana, 3d6 fire plus 1d6 ongoing for 3 rds.

5 (major)

1

Frost

chilled (half speed and damage) (Con 13 ends).

5 (major)

1

Shocking

stunned for 1 rd (Con 13 negates).

5 (major)

Other

  • +1 hit/dmg (1 slot)
  • +2 hit/dmg (2 slots)
  • +3 hit/dmg (3 slots)
  • Speed (3 slots): extra attack per std action attack
files
  • (up)
  • (cur)
  • Armor
  • CHANGELOG
  • Classless
  • Epic
  • House Rules
  • Implied Changes
  • Initiative
  • Magic
  • Maneuvers
  • Races
  • Skills
  • Spells
  • Weapons
  • _badge
  • _home
  • _menu (Andrew Ochtinsky's conflicted copy 2019-12-20)
  • _menu
  • _menu
  • _style.leeloo
  • _style
  • characters
  • classes
  • musings
  • playtesting
  • style
  • test