DK
Name pool:
- Bram (Abraham)
- Bas / Bastiaan
- Diederik
- Leon
- Reinier
Female human Warlock 5
Str 0 Dex 0 Con 0 Int 0 Wis 0 Cha 5 (adds: cha)
HP tbd AC ? Speed 30 Mana 8 (bindings: 2)
Saves: Int, Cha
Skills
- Arcana +x
- Deception +10
- Persuasion +10
- skill x
- Pact +10
Talents
- (borrowed talent from druid) - TBD
- Summoner: You have a free rank 1 minion for each discipline of Invocation (can still have only one summoned at a time).
- Summoning is an at-will swift action. You can have only one minion active at a time.
- Slenderman (voidwalker):
Powers
Cantrips
- Gust of Wind: Std, range 10; subject is pushed 5 squares. If they strike a hard surface, they suffer light bludgeoning damage. If they strike another creature, both split the damage equally. Can be empowered: for each Mana spent, double the push range. If empowered, the spell inflicts medium damage (regardless of how many Mana points were spent). Can be used to attempt to dispel any gas-based effect (opposed caster checks if magical in nature). Can clear smoke or fog from a 20' cubic area.
- Immolate: range 10, std action; target burst into flames, suffering light fire damage plus same ongoing for 3 rds.
- Rejuvenate: 0 Mana, bonus action, range 10; subject feels refreshed. Enables subject to spend their Hit Dice to self-heal, up to 1 per 2 levels of Druid.
1st-level
- Barkskin: immediate; when you suffer HP damage from an external attack, you may replace the damage with 10% of your max HP by spending 1 Mana.
- Conflagrate: range 10, std action; ongoing fire effect on subject bursts with renewed intensity, inflicting a round's worth of damage and spreading the effect to subjects within a burst 2.
- Emotion: Single action, range 10; subject is affected by a single, powerful emotion. Choose one of the following:
- Calm: Subject immediately ceases all action and contemplates life. Wisdom save ends; any hostility against target ends the effect. Can also use on an ally to nullify a negative emotion effect or berserker rage.
- Desire: Subject is overcome with desire for caster or another of caster's choice, undermining his judgment. Rules TBD.
- Fear: Subject becomes frightened, ceasing all action but to flee and defend himself. Wisdom save ends after first round.
- Resolve: Subject's will is hardened; he gains advantage to all saving throws for 1 minute.
- Rage: Subject immediately becomes hostile to everyone. Wisdom save ends.EEEEA
- Entangle
2nd-level
- Fey Step: Costs 0 Mana, recharge 33%, move; you teleport to a location you can see within 30 ft.
- Invisibility: At-will, swift; you become invisible until you take damage, attack, or TBD.
- Magic Fingers: Costs 2 Mana, swift, touch; subject must pass a save of some sort to act (with disadvantage) under an onslaught of sensation (could be hallucinatory, or cacaphonous, or, yes, even mind-blowing orgasms)
- Minion Vision: Costs 0 Mana, concentration; your body remains still while you see and hear through your minion, and can telepathically direct their actions.
3rd-level
- Call Lightning
- [Task Master]: You summon a cloud of sprites that perform some mundane task at breathtaking speed, such as cleaning dishes, folding laundry, stripping all the armor and clothes off an enemy...you name it. TBD