Bard
Level 5
Basics
Attribute | Value | Explanation |
---|---|---|
Strength | -1 | |
Dexterity | 3 | |
Constitution | 1 | |
Intelligence | 1 | |
Wisdom | 0 | |
Charisma | 4 |
Attribute | Value | Explanation |
---|---|---|
Hit Points | 33 | 28 + Con*lev |
Armor Class | 14 | (10 + Dex) |
Proficiency Bonus | +3 | floor( (level-1) / 4 ) + 2 |
Melee Attack | +2 | |
Ranged Attack | +6 |
Notes:
- Ability scores: standard array, +1 stat add
- Race: +1 Dex, +1 Cha
- Stat Adds: +1 Cha
- Good saves: Dex and Cha
Race
https://www.dandwiki.com/wiki/Sidhe,Variant(5e_Race)
- Fae Court: Choose a fae court to belong to. You have advantage on Persuasion checks when dealing with other Sidhe or lesser fey allied with your court. You also gain resistance to, depending on court alignment, fire (Summer), cold (Winter) or necrotic (Wild).
- Compulsions:
- A sidhe cannot tell a direct lie, however, they are allowed to twist the truth or give vague answers. Ex: questioner: who is your mother? You: a sidhe noble of high rank. (as opposed to telling them your mother's actual name.) You also must answer any questions that are asked of you three times (the common phrase among sidhe is "Thrice I ask and done"). The Sidhe consider anyone who ask thrice extremely rude, potentially to the point of mortal insult.
- They will follow the letter of the contract or legal requirements, but they lack the concept of ‘spirit of the law’ and so can be good, evil or neutral.
- Iron Aversion: The touch of iron and its alloys burns you. If you touch any iron or steel with your bare skin, you take 1d4 damage per turn in contact with the material. Your starting metal weapons and armors are made of an equivalent material, but items typically looted count as steel unless otherwise stated.
- Languages. You can speak, read, and write Common and Sylvan.
- You know the druidcraft cantrip.
- Once you reach 3rd level, you can cast the charm person spell once per day.
- Once you reach 5th level, you can also cast the suggestion spell once per day. Charisma is your spellcasting ability for these spells.
Spells/Powers
Spells
Attribute | Value | Explanation |
---|---|---|
Spellcasting skill | +6 | (Cha plus proficiency bonus) |
Spell save DC | 14 | (8 + Int + proficiency bonus) |
Mana | 10 | (2 / level) |
Light damage | 2d4+2 | (1d4 per rank + half level) |
Medium damage | 2d8+5 | (1d8 per rank + level) |
Heavy damage | 2d12+10 | (1d12 per rank + 2x level) |
Cantrips
1st-level
- Boop: Bonus action, cone 3; subjects are pushed 3 squares.
- Emotion: Single action, range 10; subject is affected by a single, powerful emotion. Choose one of the following:
- Calm: Subject immediately ceases all action and contemplates life. Wisdom save ends; any hostility against target ends the effect. Can also use on an ally to nullify a negative emotion effect or berserker rage.
- Desire: Subject is overcome with desire for caster or another of caster's choice, undermining his judgment. Rules TBD.
- Fear: Subject becomes frightened, ceasing all action but to flee and defend himself. Wisdom save ends after first round.
- Resolve: Subject's will is hardened; he gains advantage to all saving throws for 1 minute.
- Rage: Subject immediately becomes hostile to everyone. Wisdom save ends.
2nd-level
3rd-level
Rituals
Gear
Magic Items
Unclaimed:
- 1x uncommon magic item
- 2x common magic item
Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Mundane Items
tbd