Axiom Store

As a valued Axiom employee, you are free to peruse the Axiom Store on your Axiom-provided mobile phone, to review all of the wondrous inventions and conveniences available to you (for a nominal fee), thanks to the genius inventors (and alien reverse engineers) hard at work at Axiom Labs!

To make a purchase, open the Axiom Store app on your phone, select your items, and click the Request button. Your Axiom Credit Rating will be assessed, and if all is well, the items will be delivered via Adjunct Space Realignment1 within minutes! (Note, if your ACR doesn't go through, the Director will be automatically notified; it's just protocol)

Notes:

Phones

Every Axiom employee is issued a standard Axiom phone. This works similarly to a standard flagship phone, with the following differences:

Apps

Free Apps

Face ID

Point the phone (or your glasses) at a face, issue a command, and get an ID and full dossier in about a second. Name, address, phone number, employer, salary, blood type, registered voting party, bust size, etc.

Badge-on-Demand

Produces a number of digital badges identifying you as a government or law enforcement officer, including:

Petty Cash

Interfaces with all known digital payment solutions, point-of-sale devices, and ATMs, withdrawn from company funds. The Director will know exactly how much you spent.

PRISM

Standard NSA PRISM gateway. Once authenticated, allows you to search records from all compliant internet service providers, corporate databases, and of course government records. Can be used to hack any wireless device (or wired device, using the retractable multi-connector, if close enough), but you still need a Hacking skill to do so.

No relation to the officer designated "Prism".

Amazon Drone Delivery

Need a toaster? A complete 7-disc set of Buffy the Vampire Slayer on Blu-Ray? A package of hot dogs? A loaded AR-151? Amazon Drone Delivery will have your package delivered to your current location2 (or a desired address) within 30 minutes or...well, there's no penalty if they miss the window, but they usually don't. Axiom members get complementary Rush Service, enjoying a 3d6 minute delivery window within major metropolitan areas!

Footnotes:

Pandora

Siri? Alexa? Cortana? Forget those dinosaurs. Pandora is your state-of-the-art, quantum-computer-based AI assistant. She's smarter than 95% of the humans you've ever met, and knows everything that humanity has ever known. She's ready to assist you at a moment's notice, because she's always listening. And watching. And judging.

BABEL

The BABEL program represents the latest in neuro-linguistic brainwave interface. Rather than muck about with speech-to-text and natural language processing, BABEL simply scans the brain waves of whoever is talking to immediately translate any alien language, including cultural connotations and other context computers just can't hack. Oh, and you don't even need to know the language--BABEL will figure it out in real time, with only a small amount of hilarious mis-translation in the first few, tense moments of First Contact. 99% quality guaranteed!

Only intelligent minds produce such brain waves, so don't go trying to talk to your goldfish with this (although dolphins might have a thing or two to say).

For recorded video and audio, brainwave scans are no good, but BABEL can still fall back on a hyper-core quantum processor to make its best guess using NLP for known languages.

Paid Apps

Available to requisition using your Axiom Credit Rating!

Neuralizer (50)

Using what appears to be an ordinary flash for photography, your phone emits a series of extremely rapid pulses of complex electromagnetic radiation, which, when transmitted to the human brain through optic nerves, cause disruption to the hippocampus, effectively wiping out the last 20-30 seconds. For a brief period thereafter, subjects are highly suggestible as to what, in fact, they have just experienced (disadvantage to any relevant saves). This can be disorienting, but has been shown to be mostly harmless in various longitudinal tests.

Note: for longer-term memory modification, a more powerful app is required.

Memory Patcher (200)

Using similar light pulses to the Neuralizer, but lasting much longer (at least 3 rounds, see description), the Memory Patcher induces a much deeper state of suggestibility, allowing you to guide the target through the process of rewriting memories to an arbitrary depth.

At-will, std, range 1; subject is stunned (Wis negates). If they fail three saves within 1 minute, they become helpless and highly suggestible. You may then reprogram their memories (assuming you have a shared language). Roll Int to reprogram:

Stun Setting (100+)

Using the "flash" of your phone, you can emit a pulse of light that stuns humanoids, beasts, and generally anything with eyes and central nervous system.

Greater stun setting (costs 500 ACR):

Bio-Scanner (50)

Using the "camera" array, the phone can scan a humanoid, animal, or known extraterrestrial inside and out, delivering a comprehensive medical report in just under 3 seconds.

Clone Scanner (100+)

Upgrade to the Bio-Scanner. Once scanned, you can request that Axiom Cloning Labs generate a clone of the creature. While active, the clone costs ACR based on its effectiveness (i.e. CR). It can be programmed to act like the target (using information from the bio-scanner, PRISM, etc; i.e. using Deception), and/or can be modified as you please.

Clones take 24 hours to grow, but rush orders can be requested for 2 hour delivery with the Director's approval.

Thermal Ray (200)

A small emitter in the "earpiece" end of the phone can emit a phaser-like beam of energy.

Inventory Screen (100)

An app that shows you all items you've stored in your Axiom Near-Dimensional Adjunct Space. By default, that space is a 3m x 3m x 3m room (climate controlled, standard earth atmosphere), with a max of 20 objects. As a bonus action, you can store one held item or retrieve one item. Items transition in and out of the Adjunct Space in a digitization process.

Upgrades:

Wormhole Beacon (250)

The ultimate ride-hailing app, this creates a beacon for the Axiom Hyperspace Conduit generator and notifies Dispatch of your requirements. Within 2d6 rounds, a wormhole will appear, allowing transit of anything that can fit through its 2m aperture back to the high-security Staging Area in an undisclosed location, whereby, after passing necessary security screening and decontamination, you can be routed back to Axiom HQ. Emergency transport is possible with Director approval.

Upgrades:

Phototemporal Displacement Engine (200)

Using the camera and screen in your phone or AR glasses, this device allows you to "rewind time", showing you what whatever is in the field of view of your camera (and within 100 meters of its lens) would have looked like within a specified time in the past (any time from Jan 1 1970 CE to the present day).

Note: this is not guaranteed to be accurate, as it involves highly complex quantum calculations to predict physical phenomena. The further back you go, the more inaccurate it is. Similarly, since it is prediction based, it can also attempt to predict the future. This can be...extremely inaccurate...depending on what you're looking at.

Weather Channel (200)

Provides a wealth of historical data, precise current weather, and extremely accurate predictions going out several years, for any location in the known universe.

More importantly, it can change the weather. Just click "edit", select the desired weather from the dropdown, drag the sliders around, and click "commit". Then wait 1d4 x 10 minutes.

Hologram Generator (100+)

Using the "flash" array, your phone can generate holograms that you can program (or describe to Pandora) to do whatever you want, as long as they fit within a circle 2 and are made entirely of light.

Yes, this can be configured as a glamer, as long as the hologram is your size or larger.

Upgrades:

Night-Night Ray (100)

Using flashing light pulses, your phone causes humanoids, animals, and known extreterrestrials (prone to such things) to become very sleepy, and immediately full unconscious. Only works if they are not already in an agitated state (i.e. alerted to danger).

Recharge 33%, cone 3; subjects fall asleep on a failed Con save. On success, they become sleepy (disadvantage to checks) until they pass another Con save. Alerting subject to danger ends all effects caused by this ray. Otherwise, they will sleep as dictated by their natural rhythyms, at minimum 90 minutes.

Vehicles

Rough:

Ground Vehicle Upgrades:

Weapons

Rougly:

Military Grade Weapons

Weapon ACR Range Damage Ammo Capacity / Reload Special
Assault Rifle 50 long range heavy kinetic 30, bonus/move Full Auto, Burst Fire, Semi Auto
Sniper Rifle 50 extreme heavy kinetic 6, std Semi Auto, Sniper
Rocket Launcher 100 propelled heavy explosive burst 3 1, move Guided
Laser Pistol 50 medium medium thermal 20, move Armor Piercing
Laser Rifle 100 long heavy thermal 30, move Armor Piercing

Specials:

Biotech

Brainstorming:

Basal Implants

There are three biological systems these implants can interface with. Each system can only safely have one implant applied to it:

These basal implants provide a certain baseline benefit, but primarily act as an interface for artificial implants that enhance specific functionality.

Baseline benefit grants 2 bonus attribute points to be divided as you wish between 2 candidate attributes. For instance, a psychometabolic implant might grant 4 points to Str/Cha, allowing you to select +2 to each, +4 to one and +0 to the other, +3/+1, etc. To adjust this ratio, please see an Axiom Implant Specialist.

Basal Implant ACR Baseline Benefit Enhancement Slots
Psychometabolic Implant, rank 1 50 2 points, Str/Cha 1
Psychometabolic Implant, rank 2 150 4 points, Str/Cha 2
Psychometabolic Implant, rank 3 300 6 points, Str/Cha 3
Psychometabolic Implant, rank 4 450 8 points, Str/Cha 4
Psychometabolic Implant, rank 5 600 10 points, Str/Cha 5
Cerebromotor Implant, rank 1 50 2 points, Dex/Int 1
Cerebromotor Implant, rank 2 150 4 points, Dex/Int 2
Cerebromotor Implant, rank 3 300 6 points, Dex/Int 3
Cerebromotor Implant, rank 4 450 8 points, Dex/Int 4
Cerebromotor Implant, rank 5 600 10 points, Dex/Int 5
Neuroregenerative Implant, rank 1 50 2 points, Con/Wis 1
Neuroregenerative Implant, rank 2 150 4 points, Con/Wis 2
Neuroregenerative Implant, rank 3 300 6 points, Con/Wis 3
Neuroregenerative Implant, rank 4 450 8 points, Con/Wis 4
Neuroregenerative Implant, rank 5 600 10 points, Con/Wis 5

Psychometabolic Implants

Brainstorm:

Iron Fist (Psychometabolic, 1 slot, 50 ACR)

Retractable Blade (Psychometabolic, 1 slot, 50 ACR)

Social Preprocessor (Psychometabolic, 1 slot, 50 ACR)

Have you ever said "you too" after a server told you to enjoy your lunch? Ever mumbled incoherently when asked about your day? Made a fool of yourself trying to ask someone out?

Never again! With the Social Preprocessor, sit back and relax (mentally speaking) while your brain goes on autopilot. Thanks to an AI trained on millions of hours of audio and video of human interactions, the preprocessor knows exactly what to say in any situation. Breeze through hours of small talk at social functions! Ace every interview! Sweep the man/woman/blorgon/etc of your dreams off their feet! And all without feeling anxious and drained after 45 minutes of social exposure.

Also grants advantage to Charisma checks used for social behavior.

Pheromone Glands (Psychometabolic, 2 slots, 100 ACR)

Thanks to the Ykarrz species, famously able to seduce just about any humanoid in the known universe, Axiom can now synthesize a pheromone that affects humans and a wide variety of humanoids. Depending on intent, the pheromones can produce a powerful sense of community, making the target believe they are part of your "in" group, and therefore trust you implicitly; they can also induce other powerful emotions and bodily responses as well.

Command Subroutine Transmitter (Psychometabolic, 3 slots, 200 ACR)

Commanding minions in battle is taxing, especially when trying to survive enemy fire and make yourself useful at the same time. Why not leave all that to a dedicated computer?

The CST lets you offload the challenging task of directing the actions of those under your command, transmitting orders to a digital device or another implant, so you don't even need to be in earshot.

Neuroregenerative Implants

Som-null (Neuroregenerative, 1 slot, 50 ACR)

Who has time for sleep? Certainly not busy Axiom employees!

The Som-null implant (credit to Jerry in Accounting for winning the name contest) attaches subprocessors to the limbic system, continually processing long-term memory instead of waiting for a delta wave state. In addition to the benefits of the basal implant, this seems to obviate the need for sleep, relegating it to the dustbin of history!

Note: there have been reports of hallucination, intrusive thoughts, and dimensional displacement for individuals who have gone more than a few days with no sleep. User discretion advised.

Neural Filters (Neuroregerative, 2 slots, 100 ACR)

This set of preprocessors analyzes incoming sensory input before allowing it to proceed to the brain. Useful data? Go right on in! Distracting pain? Discomfort? Psychic intrusion? Nah, you'll have to wait outside.

Healing Factor (Neuroregenerative, 2 slots, 100)

Intradermal Nano-Armor (Neuroregenerative, variable slots)

Built-in armor!

Slots ACR AC Other
1 50 14+Dex
2 100 16+Dex Resist (critical/sneak attack damage)
3 200 18+Dex Resist (all nonmagical weapons)

Cybertech

TITAN Armor System

Nobody wants to lose a limb just to get a cool gun attachment or something. (I mean chainsaw, yeah, of course, but gun? Meh.)

That's why Axiom has perfected the Adjunct-Attached Extra Corpus Augmentation System! By means of extradimensional Adjunct-Space, you can store the bulky, unwieldy parts of your cybernetics in a convenient pocket dimension and just wrap the rest around your body for the full cybernetic experience without all the fuss of immunosuppressants and giant bolts through in your bone marrow!

You might ask, "isn't this just armor and not cybernetics"?

Shut up. You get to be Iron Man. Don't ruin this with logic.

Base Modules

The system requires a base unit, usually worn on the torso (for torsoed individuals). The base unit provides power, internal structure, and connection points for modules.

More advanced base units provide more power and have more module slots.

Base Module ACR Power AC1 Module Slots Special
Mark I 50 1 16+Dex 2
Mark II 150 3 17+Dex 3
Mark III 300 5 18+Dex 3+1 high power
Mark IV 450 7 19+Dex 4+1 high power
Mark V 600 9 20+Dex 4+2 high power

Notes:

Modules

Flight Module

Defense Modules

Weapon Modules

Utility Modules

Dev Notes

Categories:

Axiom Credit Rating:

Cost guidelines:

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