System 6N Classes
Three broad categories for classes:
- Fighter
- Practitioner
- Monster
Class Template
Classes all grant basic attributes (Fighting, Speed, Toughness, Skill, Magic, Willpower) each level, as well as a talent chosen from that class's talent pool.
Monster classes also grant ability score points.
What makes monster classes balanced with other classes? Well...uh...hmm...
Fighter Classes
Practitioner Classes
Monster Classes
| Class | Magical Affinity | Description |
|---|---|---|
| Sylvan | Nature | Animal/plant/fey qualities, harmonious with nature |
| Elemental | Elemental | Of the world, but not of flesh (think djinn, efreet) |
| Deva | Radiant/Holy | The race of gods, but not gods themselves. They think they're all that. AKA Aetherkind |
| Automata | Artifice | Golems, androids, etc |
| Outsider | Outer Planes | True aliens, or those touched by those planes |
| Divergent | Abberation-y | Once human, warped by artifice (i.e. mutants) |
| Netherkind | Shadow/Necrotic | Vamps, ghouls, shades, the usual. |
| Dragon | tbd | You know, dragons? Mostly humanoid, a la Oathkeep. |