Aura
Aura is a Power in the school of Light.
| Energy Cost |
Varies (reserved) |
|---|---|
| Availability |
At-will |
| Action |
Free to toggle |
| Range |
Self |
| Target |
Emanation 2 per mana reserved |
| Duration |
Reserved |
| Description |
You glow with holy light of a chosen type. All within the radius are affected, depending on the type chosen (see below). |
Light Types
| Type | Enemies | Allies |
|---|---|---|
|
Brilliant |
Suffer -5 to spellcasting checks, suffer -1 Energy Efficiency. |
Gain +5 to spellcasting checks, or +10 to resist spell interruption, dispelling, etc. Gain 1 temporary mana per round. |
|
Radiant |
Undead are unsettled and must pass a Will save each round or flee the area. |
Gain Fast Healing 10%. |
|
Tranquil |
Suffer -1 haste |
Immune to fear, +10 vs other emotion effects |
|
Wrathful |
Suffer 10% max hp in holy damage on turn start while in area |
All attacks gain holy descriptor, ally can spend 1 mana to add +100% bonus damage to any attack |
|
Zealous |
Suffer -50% movement (undead 100%) |
Gain +1 haste |