Feats
Rank 1
- Debilitation
- Hex: At-will, immediate, medium range, costs 1 Mana; can force another to reroll a die roll. Alternate use: fuck up a small electronic device.
- Defense
- Lucky Defense: At-will, swift, reserve; you gain +1 to DR per point of Mana reserved. Furthermore, while active, you may spend one Action Point as an immediate action to gain 10 DR against one attack.
- Enhancement
- Lucky Shot: At-will, free; by spending 1 Mana, you augment a single attack, gaining +10 to critical chance.
- Uncanny Accuracy: At-will, swift, reserve; you gain +1 to hit per point of Mana reserved, max 1 point per rank.
Rank 2
- Defense
- Deny Fate: At-will, immediate; upon suffering an injury, you may spend 1 Action Point to reduce it by one category.
- Enhancement
- Perfect Hit: At-will, immediate; by spending 1 Mana, you maximize a damage roll.
Higher Rank, Not Available
- Spin Destiny: Energy or focus can be used to enhance a skill check of any type (skill, power, etc).
- Seal Fate: Encounter, a penalty or bonus can be given to another on any single roll.
- Epic Evasion: Any time a spell calls for a saving throw for partial or half effect, the negates the spell on a successful roll.