A simple RPG that uses a multiclass leveling system with a modular "superpower" system atop the basic classes.

Basis: d20 (for now)

Classes:

Skills:

Adventuring skills:

Brief Class List

Class Subclass Stats (good/mid/low) Attributes HP/SP
Fighter Armsman str con / dex / int wis cha fighting 1, defense 1, magic 0.5, skill 0.5 HP 7, SP 2
Fighter Ranger str dex / wis con / int cha fighting 1, defense 0.75, magic 0.5, skill 0.75 HP 5, SP 4
Fighter Rogue dex int / wis con cha / str fighting 0.75, defense 0.75, magic -0.5, skill 1 HP 4, SP 6
Practitioner Mage int cha / wis / str dex con fighting 0.5, defense 0.5, magic 1, skill 1 HP 3, SP 4

Very Brief Talent List

Talent Min Rank Class Subclass Other Category Description
Power Attack 1 Fighter - Offensive Style Normal melee attack inflicts +100% damage, but provokes AOOs.
Cleave 1 Fighter - Group Fighting Normal melee attack becomes a chain 1/3.
Aura 1 Fighter Paladin Holiness? Each round, as a free action, you choose between several options which grant allies various bonuses (see description)
Sneak Attack 1 Fighter Rogue Assassination Melee attacks against unaware of attacker inflict critical damage.
Shadow Jump 1 Fighter Rogue Shadowdancer Recharge 33%, move; you teleport to a location you can see, provided both origin and destination grant you concealment against all hostile creatures who might perceive you.
Weapon Focus 1 Fighter - Passive Gain +1 critical threat range with weapons. Stackable once/rank.
Weapon Precision 1 Fighter - Passive Gain +1 critical threat range with weapons. Stackable once/rank.
Force Missile 1 Practitioner Evocation Force At-will, std, ranged; medium arcane damage, advantage to hit.
Fireball 2 Practitioner Evocation Fire At-will, std, ranged, burst 2; medium fire damage.
Dispel Magic 1 Practitioner - Anti-magic You can use a spell to cancel another; spell must be identical, or otherwise naturally counter the spell. Requires same action as the spell, win an opposed Magic skill check, etc.
Counterspell 2 Practitioner - Anti-magic You can use a reaction to attempt to counter a spell, similar to Dispel Magic, but against a spell being cast at that moment.
Summon Voidwalker 1 Practitioner Invocation Summoner You can summon a loyal Voidwalker servant (stats in description) who serves as you direct.
Fusion 1 Practitioner Invocation Bladebound You can summon a minion into your weapon, granting that weapon various bonuses based on the minion's type. Can't also summon another minion at the same time.
Spell Focus 1 Practitioner - Passive Gain +1 critical threat range with spells. Stackable once/rank.
Spell Precision 1 Practitioner - Passive Gain +1 critical threat range with spells. Stackable once/rank.
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