Warlock
Base abilities:
- Spellcasting (using Cha)
- One minion of rank 1
Per-level abilities:
- 2 Mana
- 2 new Spells of appropriate rank
- Each can be exchanged for a Talent, Upgrade, or Binding instead
Spells
General
Rank 1
- Soulbound Weapon: you bind your soul to a weapon, gaining the ability to summon it from anywhere on the same or adjacent plane. You may have only one soulbound weapon per Warlock rank.
Fey
Rank 1
Bindings
- Mystic Eyes: binds 1 Mana; you can Detect Magic at will.
- Fey Step: binds 1 Mana, recharge 33%, move; you teleport to a location you can see within 30 ft.
- Glamour: binds 1 Mana; you can Disguise Self at will, and have advantage to checks to persuade, seduce, etc.
Debilitation
- Curse of Tongues: swift, ranged, 1 Mana; subject's speech in incomprehensible babble. Spellcasters suffer 10% spell failure. Curses last until magically removed.
Summoning
- Summon Pixie: swift, 0 Mana, minion; you summon a Pixie, who serves you faithfully:
- One hit
- Uses your Cha for dodge and attack
- Light piercing damage
- Invisibility at will as a swift action
- Sneak Attack
- Can pick locks
- Fly
- Weapon Fusion: Your weapon becomes invisible, granting advantage to attacks until subjects realize you have an invisible weapon.
- Armor Fusion: Your form is blurred, making your identity impossible to discern, and imposing disadvantage to targeted attacks.
- Summon Sprite: swift, 0 Mana, 5 rds, does not count as an "active minion"; you summon a sprite, which attacks for light damage each round for 5 rounds and can do other things based on type (fire, frost, etc). TBD
Rank 2
Bindings
- Heart Sight: binds 2 Mana; you can sense the deepest desires and worst fears of any subject within 30 ft that you can see as a bonus action. Can aid in persuasion or intimidation. Can be used to detect falsehoods, alignment, etc. TBI
- Fey Form: binds 2 Mana; you can turn into various faerie forms for utility, defense, etc. TBI
- Dangerous Beauty: binds 2 Mana; you are stunningly gorgeous and terrifyingly charming. You can Charm Person at will, and are immune to charm effects yourself. Gain advantage to all Charisma checks that could benefit from your beauty and charm.
Control
- Magic Fingers: std, touch, 2 Mana, concentration; subject is incapacitated with pleasure (Con negates each round). Must maintain touch to sustain.
Ritual
- Sprite Work: you summon a cloud of sprites to do one person-hour's worth of mundane work in 1 minute. Needs a better name.
Rank 3
Infernal
Rank 1
Assault
- Immolate: std, ranged, 1 Mana; target bursts into flames, suffering medium fire damage plus the same on turn start for 3 rds. Target can spend entire turn to attempt to put out flames (Dex ends).
Debilitation
- Curse of Agony: swift, ranged, concentration, 1 Mana; target is wracked with pain, and must pass a Con save each round to take actions.
Summoning
- Summon Imp: swift, 0 Mana; you summon a faithful Imp.
- One hit
- Uses your Cha to attack/defend
- Claw inflicts light damage
- Fireball: ranged, light fire damage
- Weapon Fusion: adds light fire damage
- Armor Fusion: Resist fire, spikes cause light piercing damage to attackers
Rank 2
- Hellfire: swift, em 1, concentration; subjects (besides you) suffer light fire damage on turn start.
- Rain of Fire
Rank 3
- Hellmouth
- Soul Burn: they die, you get a soul shard. Or something.
Shadow
Rank 1
Summoning
- Summon Voidwalker: at-will, swift; summons a loyal voidwalker.
- Standard hits
- Your Cha = its Str and Con. Other stats 0.
- Slam: at-will, std, melee; medium bludgeoning damage.
- Torment: at-will, swift, ranged, exclusive; subject is wracked with pain (incapacitated) (Con negates each round) if it takes a hostile action that does not include the voidwalker as a central target.
- When in darkness, voidwalker heals 1 hit per round.
- Weapon Fusion: the weapon may be used to Block as if it were a shield, and inflicts increased damage against any creature suffering from a pain effect.
- Armor Fusion: gain +Cha to armor bonus. Diminish all incoming damage (but each hit applies to the voidwalker)
Talents
Each time you learn a new Warlock spell, you can exchange it for one of the following talents:
Imp
- Imp: Blink: at-will, move, 0 Mana, castable only by your imp; your imp teleports to a location within range that your it can see.
- Imp: Life Tap: at-will, swift, 0 Mana, ranged; subject suffers -2 Con penalty, and an ally within range gains +2 Con. Lasts 5 rds or until subject dies.
- Empower Imp: If you case Immolate on your imp, his firebolt damage increases to medium and he gains a medium hit as long as the fire burns.
- Spiky Imp: Your imp is spiky. Those who strike it in melee, and those struck by its melee attack, suffer light poison damage OTS for 3 rds. This effect is added to your weapon attacks or armor spikes when using Fusion.
Tanking
- Curse of the Foe: You may cast Curse of Agony for 0 Mana as a free action, but it only takes effect in rounds where the target chooses to take hostile actions that do not include you as the central target. Each round in which subject passes the save, he suffers disadvantage to all checks and inflicts diminished damage.
- Fusion: You may cast any of your minion summoning spells in a different manner, summoning them into your weapon or armor instead of in the flesh. Used in such a manner, minions do not count as an "active minion".