Tiers

Think of tiers kind of like system 6, wherein each tier is like the core abilities a class grants at a level. Which level? In s6 terms, something like 1/5/10. In 3e, more like 3/8/13.

Every member of class X has the core abilities of that class. The rest should be talents. Consider an s6 warlock:

Talents aren't too different from s6 paths, except hybrids shouldn't get nearly so much spellcasting power.

What's the difference between talents and levels? Well, talents aren't scaled by level; the same talents are available whether you start at tier 1, tier 2, or tier 3.

What if you level all the way through a tier? That's not something you can "just do" in the rules. It has to happen via narrative--i.e. a large amount of downtime for your character to grow and evolve. But in that case, you would just gain a tier, keep your old talents, and keep gaining new ones.

Power Knowledge

Think MoP-era WoW. Base tier abilities should give you all the basics you need, with self-balancing rules. To gain more powers, spend talents. Hybrids should find the hybrid talents more attractive than most pure-caster ones, in general.

Tier-based powers do improve as tier improves, natch.

Tiers can be flavored, e.g. Fey Warlock vs Infernal Warlock. If you want more flavor, you can spend talents.

General

General tactical feats like:

Should be available to all and be self-balancing. For instance:

Non-Class Abilities

Attributes

20 unweighted point buy with tier bonus.

Skills

3e style. Talents provide a huge boost.

Hit Points, Saves, etc

Class-based? Either way, HP do not increase very much since there's no level. Even if it does, there might be a Damage Threshold system to make the game deadlier.

Damage

Tier based.

Spell Slots / Mana

None. Determined entirely by class abilities. Examples:

Current Character Builds

Musings

Obviously the intersection of class/tier/flavor is similar to, say, a level or 3 in a 5e class/path intersection. And those classes without flavors, while they work fine in this system, might cause jealously of classes with them. And, we also need a dependable system for crossing over into other flavors.

What is the currency for crossing over? We don't want levels. We don't want something to compete with talents, or god forbid ability scores and skills.

What's the talent cost for cross-flavor abilities, though?

Alternate Build System

Current:

Proposed:

In other words:

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