Quest 010: Eyes on Iron House
Classification: B-Class
Type: Gather Intelligence
Status: Open
Contract Summary
Benefactor: Guild Internal Request (Guildmaster's Office)
Compensation: Modest (guild credit equivalent to 100 ceramic pieces)
Stated Danger: Minor resistance (3)
Location: The Iron House—a fortified compound in Tyr's Merchant District
Mission Briefing
The Job
The Guildmaster's office has requested intelligence gathering on Iron House, a newly established trading company that has rapidly expanded its operations in Tyr over the past six months. The company's sudden success and secretive practices have raised concerns.
The guild needs to understand who truly controls Iron House and what their long-term intentions are.
Intelligence Objectives
- Primary: Identify the true ownership and leadership of Iron House
- Secondary: Determine the source of their rapid capitalization
- Tertiary: Assess whether they pose a competitive threat to guild interests
Known Information
- Public Face: Iron House presents itself as a consortium of minor merchants pooling resources
- Operations: Import/export, primarily luxury goods and rare materials
- Concerns: Unusually deep pockets, hiring away guild-adjacent talent, possible templar connections
Operational Parameters
- Surveillance and intelligence gathering only
- No breaking and entering (this is a city operation)
- No violence under any circumstances
- Maintain complete deniability—guild involvement must not be traced
Known Complications
- This is a city operation—guild legal protections do not apply
- Iron House employs private security
- The Merchant District has its own informal watch
Guild Assessment
Recommended Team Size: 2-3 members
Required Skills: Stealth, investigation, social manipulation
Estimated Duration: 7-10 days
Special Requirement: Must appear unaffiliated with any guild