Quest 015: Silence in the Silt

Classification: B-Class
Type: Render Aid / Investigation
Status: Open


Contract Summary

Benefactor: House Wavir Factor (Merchant House)
Compensation: Fair (200 ceramic pieces + House favor)
Stated Danger: Minor resistance (3)
Location: Sea of Silt, near the "White Reefs"


Mission Briefing

The Job

The silt skimmer Dune Strider has missed its check-in. It was carrying a charitable shipment of grain and water to a remote settlement. House Wavir fears it was grounded by a storm or raided by casual bandits. The Guild is to locate the vessel and ensure the crew's safety.

Intelligence Objectives

  1. Primary: Locate the Dune Strider.
  2. Secondary: Rescue survivors.
  3. Tertiary: Recover the cargo manifest (proof of delivery).

Area of Interest

The White Reefs are shallow silt beds. Silt horrors are rare here, but "Silt Pirates" are a known nuisance.

Client Terms


Known Complications


Guild Assessment

Recommended Team Size: 3-5 members
Required Skills: Silt handling, Investigation, Negotiation
Estimated Duration: 3-5 days