Quest 015: Silence in the Silt
Classification: B-Class
Type: Render Aid / Investigation
Status: Open
Contract Summary
Benefactor: House Wavir Factor (Merchant House)
Compensation: Fair (200 ceramic pieces + House favor)
Stated Danger: Minor resistance (3)
Location: Sea of Silt, near the "White Reefs"
Mission Briefing
The Job
The silt skimmer Dune Strider has missed its check-in. It was carrying a charitable shipment of grain and water to a remote settlement. House Wavir fears it was grounded by a storm or raided by casual bandits. The Guild is to locate the vessel and ensure the crew's safety.
Intelligence Objectives
- Primary: Locate the Dune Strider.
- Secondary: Rescue survivors.
- Tertiary: Recover the cargo manifest (proof of delivery).
Area of Interest
The White Reefs are shallow silt beds. Silt horrors are rare here, but "Silt Pirates" are a known nuisance.
Client Terms
- Rescue Priority: Crew lives come first (specifically the Captain, a House scion).
- Cargo: Secondary concern.
Known Complications
- Silt navigation requires a skilled pilot or rental vehicle.
- Exposure radius is high (sun sickness).
Guild Assessment
Recommended Team Size: 3-5 members
Required Skills: Silt handling, Investigation, Negotiation
Estimated Duration: 3-5 days