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Quest 015: Silence in the Silt

Classification: B-Class
Type: Render Aid / Investigation
Status: Open


Contract Summary

Benefactor: House Wavir Factor (Merchant House)
Compensation: Fair (200 ceramic pieces + House favor)
Stated Danger: Minor resistance (3)
Location: Sea of Silt, near the "White Reefs"


Mission Briefing

The Job

The silt skimmer Dune Strider has missed its check-in. It was carrying a charitable shipment of grain and water to a remote settlement. House Wavir fears it was grounded by a storm or raided by casual bandits. The Guild is to locate the vessel and ensure the crew's safety.

Intelligence Objectives

  1. Primary: Locate the Dune Strider.
  2. Secondary: Rescue survivors.
  3. Tertiary: Recover the cargo manifest (proof of delivery).

Area of Interest

The White Reefs are shallow silt beds. Silt horrors are rare here, but "Silt Pirates" are a known nuisance.

Client Terms

  • Rescue Priority: Crew lives come first (specifically the Captain, a House scion).
  • Cargo: Secondary concern.

Known Complications

  • Silt navigation requires a skilled pilot or rental vehicle.
  • Exposure radius is high (sun sickness).

Guild Assessment

Recommended Team Size: 3-5 members
Required Skills: Silt handling, Investigation, Negotiation
Estimated Duration: 3-5 days