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Darius

Level 7 Elementalist

Basics

Attribute Value Explanation
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 12 (+1)
Charisma 16 (+3)
Attribute Value Explanation
Hit Points 45 (4+Con per level = 6/level = 42, +3 at level 1)
Armor Class 13 (11 + Dex)
Proficiency Bonus +3 floor( (level-1) / 4 ) + 2
Melee Attack +6
Ranged Attack +5

Notes:

  • Ability scores: using house rule 10 unweighted point buy, +1 stat add, giving 11 stat points, max 5
    • Original: str 16 dex 13 con 13 int 15 wis 11 cha 15
    • Race: +1 to all
    • Stat adds: none (took feats instead)
  • Good saves: Con and Wis

Race/Background

  • (2 maj) Gain +1 dex, con, int, cha
  • (1 maj) Gain Resist (fire)
  • tbd

Skills

  • Dominance (Cha)
  • 4 more

Feats

Spells/Powers

Spells

Attribute Value Explanation
Spellcasting skill +6 (Cha plus proficiency bonus)
Spell save DC 14 (8 + Cha + proficiency bonus)
Mana 14 (2 / level)
Light damage 2d4+3 (1d4 per rank + half level)
Medium damage 2d8+7 (1d8 per rank + level)
Heavy damage 2d12+17 (1d12 per rank + 2x level)

Rank 0

Rank 1

  • Earthbind
  • Flames
  • Primal Rage
  • Stomp

4 more

Rank 2

  • Earth Shield
  • Spirit of Vengeance
  • Wall of Stone

Candidates:

  • Rusting Grasp
  • Wall of Fire
  • Bloodlust
  • Earth Shield
  • Spirit of Vengeance

Path Abilities

2nd level path: ???

Gear

Mundane

Leather jacket

Light armor (AC 12 + Dex)

Weapon TBD

Magic Items

Tattoo: Guns

  • Common magic item, occupies bracer slot
  • Can summon or unsummon held weapon(s) as a bonus action

Tattoo: Armor

  • Common magic item, occupies chest slot
  • Can summon or unsummon worn armor as a bonus action

Unclaimed Uncommon Item