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Into the Deadlands

(title not final)

A 5th Edition D&D campaign set in 1885, in the Big Damn Heroes universe.

Character Creation

  • Characters start at level 5.
  • You start with $150 (600 gp) in addition to your normal starting equipment.
  • You have two common magic items and two uncommon magic items.

House Rules

  • Modified Initiative
  • Inspiration
  • Freeform Magic

See House Rules for details.

Money

$1 1885 = $25 2020 = 0.25 gp (5e)

List of mundane equipment prices to be posted soonTM.

Characters

Retired

Sessions

Session # Session ID Episode Name Date In-game Date Starting Level
1 PDA1-1a In Hell I'll Be In Good Company 17-Nov-19 T Nov 17 1885 5
2 PDA1-1b In Hell I'll Be In Good Company 08-Dec-19 U Nov 18 1885 5
3 PDA1-1c In Hell I'll Be In Good Company 12-Jan-20 M Nov 19 1885 5
4 PDA1-2a 28 Days 26-Jan-20 U Dec 6 1885 6
5 PDA1-2b 28 Days 23-Feb-20 U Dec 13 1885 6
6 PDA1-2c 28 Days 08-Mar-20 T Dec 15 1885 6
Session # Session ID Episode Name Date In-game Date Starting Level
7 PDA2-1a Haunted Hotel 27-Jan-21
8 PDA2-2a Salt of the Earth 4-Feb-21
9 PDA2-2b Salt of the Earth 14-Mar-21
10 PDA2-3a Josephine 18-Apr-21
11 PDA2-3b Josephine 23-May-21
12 PDA2-3c Josephine 13-Jun-21
13 PDA2-4a The Devil's Deck ?
14 PDA2-5a Independence Day 4-Jul-21 Jul 4 191x
15 PDA2-5b Independence Day 1-Aug-21 Jul 5 191x
16 PDA2-5c Independence Day 18-Aug-21 Jul 5 191x
17 PDA2-6a Dinner Party 29-Aug-21 Aug 29 191x 10
18 PDA2-6b Dinner Party 5-Sep-21 Aug 30 191x 10
19 PDA2-6c Dinner Party 26-Sep-21 Aug 30 191x 10
20 PDA2-6d Dinner Party 17-Oct-21 Aug 30 191x 10
21 PDA2-6e Dinner Party 10-Nov-21 Aug 30 191x 10
22 PDA2-7a Everybody Wants to Be My Enemy 25-Nov-21 TBD 11
23 PDA2-7b Everybody Wants to Be My Enemy 26-Dec-21 TBD 11
24 PDA2-7c Everybody Wants to Be My Enemy 02-Jan-22 TBD 11

Legend:

  • Haunted Hotel: hotel with mysterious disappearances, some sort of weird slave purgatory perpetuated by a racist lich wizard. One session, unfinished.
  • Salt of the Earth: Strauss family (farmers) missing, Travers the lucky gambler helps solve mystery, is secretly the bad guy. One session, resolved.
  • Josephine: someone's killing sasquatches in a funny germanic town, vampires blames, werewolves want to kill vamps. Three sessions, resolved.
  • The Devil's Deck: Something about a town in Utah. Train robbers. One session, aborted.
  • Independence Day: Fireworks and a raid against Alcatraz. Chieftain broken from magical prison. Wizard Harrington tries to stop it, but PCs intervene. Chieftain is going to destroy civilization when he gets back to Skinwalker Ranch. One session so far, ongoing...