Bladebound

Prerequisites

Spellcasting Ability
2nd-rank Warlock invocations
Feats
Martial Weapon Proficiency

Basic Abilities

{{Class Chart Base

|Caption=Bladebound

|Max Level=10

|Base Attack=Medium

|Fort Save=High

|Ref Save=Low

|Will Save=High

|Special1=Spells (as warlock), Fel Armaments, Fusion

|Special2=Warlock Blade

|Special3=Ghostly Armaments

|Special4=Spellwarding Armor

|Special5=Bond of Blood

|Special6=Living Weapon

|Special7=Spellbreaking Blade

|Special8=Greater Warlock Blade

|Special9=

|Special10=Animated Armaments

}}

Hit Points
d8 (5 per level)
Skill Points
4 + Int.
Skill List
As warlock.
Automatic Skills
As warlock.

Spells

You cast spells as if each level were another level of Warlock.

Fel Armaments

As a free action, you may conjure weapons and armor as if you had cast Fel Blade and Fel Armor; the weapon(s) and armor you summon gain enhancement bonuses as follows:

Bladebound Level Weapon Enhancement Armor Enhancement
1st +1 +1
2nd +2 +1
3rd +2 +2
4th +3 +2
5th +3 +3
6th +4 +3
7th +4 +4
8th +5 +4
9th +5 +5
10th +5 +5

Fusion

If you are wearing armor or wielding a weapon, you may fuse your Fel Armaments with the weapon or armor you already have. All enhancements and special abilities overlap. You may change the type of the real weapon or armor to the summoned type.

Warlock Blade

You may cast Burning Blade, Witchblade, Darkblade, Argent Blade, or Eldritch Blade as a free action, rather than the normal swift action.

These spells grant one more die of bonus damage than usual.

Ghostly Armaments

Your Fel Blade is automatically a Ghost Touch weapon; it strikes incorporeal and ethereal creatures without the usual miss chance.

Your Fel Armor is automatically Ghost Touch; it applies against the touch attacks of incorporeal creatures.

Spellwarding Armor

Your Fel Armor grants Spell Resistance 10 + total level.

Bond of Blood

When you inflict damage with a Fel Blade, you are healed for 1d6 per your maximum warlock spell rank. When you suffer damage from a weapon while wearing Fel Armor, you have a 20% chance to regain a lost spell slot.

Spellbreaking Blade

Each time you strike a target with a Fel Blade, you may attempt to dispel one spell on the subject as in Greater Dispel Magic.

Greater Warlock Blade

The spells Burning Blade, Witchblade, Darkblade, Argent Blade, and Eldritch Blade now grant two more damage dice than normal, rather than one.

Living Weapon

When unarmed, you gain your Fel Blade enhancement bonus to unarmed attacks.

When unarmored, you gain your Fel Armor enhancement bonus to natural armor.

Animated Armaments

As a swift action, you can animate your armaments: