Black Flame Zealots
{{DM}}
Black Flame Assassin
Character Sheet
| Field | Value |
|---|---|
| Name | Black Flame Assassin |
| Str | 10 |
| Dex | 20 |
| Con | 12 |
| Int | 12 |
| Wis | 20 |
| Cha | 10 |
| Classes | Rogue 3 Cleric 3 Black Flame Zealot 10 |
| BAB | +12 |
| BF | +9 |
| BR | +7 |
| BW | +9 |
| Initiative | +9 |
| Movement | Walk 30 ft |
| HP | 95 (111 With Divine Power) |
| AC | 21 |
| ACt | 16 |
| ACff | 15 |
| Fort | +10 |
| Ref | +13 |
| Will | +14 |
| Attacks | Assassin's dagger +20/+20/+15/+10, 1d4+7+1d6 fire, 18/x2 (+1d10 fire on critical hit) With Divine Power and Divine Favor: +27/+27/+22/+17/+12, 1d4+10+1d6 fire |
| SA | Sneak Attack +5d6, Death Attack (DC 22), Rebuke Undead 3/day, Rebuke Fire or Turn Water 3/day, Fateful Stride |
| SQ | Evasion, Zealous Heart, Poison Use, Sacred Flame, Unholy Immolation, Immune to fire (96 points) |
| Skills | Concentration +20, Spellcraft +20, Hide +34, Move Silently +34, Use Magic Device +19 |
| Feats | Improved Initiative, Weapon Finesse, Practiced Spellcaster (x2), Exotic Weapon (Kukri), Iron Will, Mobility |
| Spells | Casts as 8th-level cleric. ::Domains: Fire (Channeled), Destruction :4- (Wall of Fire), Inflict Critical Wounds, Divine Power, Dimensional Anchor, 1. DC 19 :3- (Fireball), Contagion, Deeper Darkness, Dispel Magic, Blindsight (Spell), Protection from Energy (Spell). DC 18 :2- (Produce Flame), Shatter, Cat's Grace, Bear's Endurance (Spell), Silence (Spell), Align Weapon (Spell). DC 17 :1- (Burning Hands), Inflict Light Wounds, Divine Favor, Shield of Faith (Spell), 4. DC 16 |
| Possessions | Assassin's Kukri (18,402), Ring of Invisibility (20,000), Boots of Speed (12,000), +2 Mastercraft Light Armor of Shadow and Silent Moves (12,825 gp), Cloak of Displacement, Minor (24,000) |
Special Abilities
Fateful Stride
As Dimension Door, 1/day.
Zealous Heart
Immune to fear.
Sacred Flame
Can impart flaming special quality to one wielded melee weapon at will, or flaming burst for 1 minute per day.
Unholy Immolation
Anyone slain by the Black Flame Zealot is utterly destroyed. Only True Resurrection or Miracle can restore them.
Preparation
Long-duration spells
These spells can be assumed to be active whenever she is adventuring, and are factored in to her statistics above. *Protection from Energy
Tactics
The following magic items are assumed to be active when the Black Flame Assassin is in combat, and therefore are factored into the statistics above: *Boots of Speed
Short-duration spells
These spells can be assumed to be active whenever she is involved in a major combat wherein she is not surprised. She casts in this order, so if she has only 3 rounds, she'll have the first 3 spells. These are not factored into her statistics above. *Divine Power *Blindsight *Cat's Grace *Bear's Endurance *Divine Favor *Shield of Faith
If the zealots have Blindsight active, they will usually begin combat by casting Deeper Darkness.
Black Flame Warrior
Character Sheet
| Field | Value |
|---|---|
| Name | Black Flame Warrior |
| Str | 18 |
| Dex | 16 |
| Con | 20 |
| Int | 8 |
| Wis | 10 |
| Cha | 11 |
| Classes | Fighter 8 Occult Slayer 5 |
| BAB | +13 |
| BF | +7 |
| BR | +3 |
| BW | +6 |
| Initiative | +7 |
| Movement | Walk 30 ft |
| HP | 143 |
| AC | 30 |
| ACt | 18 |
| ACff | 22 |
| Fort | +12 (15) |
| Ref | +6 (9) |
| Will | +6 (9) |
| Attacks | Falchion +20/+15/+10 2d4+8, 15/x2 |
| SA | Vicious Strike |
| SQ | Magical Defense +3, Weapon Bond, Mind over Magic 2/day, Auravision, Nondetection Cloak, Blank Thoughts, 50% fortification |
| Skills | Knowledge (Arcana) +4, Spellcraft +3 |
| Feats | Improved Initiative, Weapon Focus (Falchion), Power Attack, Great Cleave, Weapon Specialization (Falchion), Improved Critical (Falchion), Armored Speed, Armored Fortification |
| Possessions | 500 pp, 16,000 in gems and art objects, +2 Falchion (8,375), +3 Mastercraft Full plate (19,200), +3 Heavy Shield (mein gauche) (9,315), Amulet of Natural Armor +1 (1,500) |
Special Abilities
Magical Defense
+3 to saves against spells and spell-like abilities.
Weapon Bond
+1d6 weapon damage versus magic users.
Vicious Strike
Readied attacks to disrupt spellcasting inflict double damage.
Mind over Magic
As Spell Turning 2/day at caster level 10.
Auravision
As 1st and 2nd round of Detect Magic (Spell), constant effect.
Nondetection Cloak
As Nondetection, constant effect, caster level 5.
Blank Thoughts
As Mind Blank, constant effect.