Classes

*Avenger druid **As the Unearthed Arcana variant, except: **Shapeshifting instead of wild shape *Spiritual druid **Bound eternal animal companion/familiar does all the shifting... **Except when you merge with it **Can cast arcane spells too *Bard **Has sorcerer progression and Speaker abilities **Has the ability to disguise spellcasting as music *Barbarian **Rage grants immunity to fear, charm, emotion effects **Later domination, paralysis, thought detection **Later str/con damage, movement-impairing effects *Wizard **Can cast some druid spells *Rogue **Gain shadowmeld, then stealth, then vanish (all while in concealment) **Delay uncanny dodge, evasion *Paladin **They are chosen of Aryth, marked at birth **Gains blessed/holy sword, detect evil **Lose spellcasting **Gain cha (or wis?) as deflection bonus

Skills

*Survival **hunting **building shelter **scouting (outriders)

Various

*All classes have 4+Int skills who had 2+Int *Wizards and sor/bards retain ability to learn new spells on the go

Equipment

*Expand mundane/masterwork equipment **Orcs use "heavy" weapons which grant +dmg but -hit if too weak **etc *Rework treasure tables to provide such equipment in lieu of magic items