Quartermasters Report

Session One

The Quartermaster has the following gains to report:

*8 units of food (provide 6.5) *small quarterstaff *small greatsword *small shortsword (Storm) *small morningstar (x2) *small light wooden shield (x3) *dwarven waraxe (Duncan) *potion of Barkskin (Storm-consumed) *Izrador emblem (x2) (Aldric)

Session Two

Day One: *4.25 food provided *6.5 consumed (5.75 remaining)

Day Two: *12.25 food provided (6.25+6.00 loot) *6.5 consumed (11.50 remaining)

Gear: *Breastplate *Large Steel Shield *Cloak of Elvenkind (+5 hide) *Boots of Elvenkind (+5 move silently) *Hearthstone (create fire) *Magic Shortsword *(5) Masterwork Arrows *(2) Erunsil Fighting Knives *Masterwork Mighty Composite Icewood Longbow (x2 str bonus, up to +6) *(11) Arrows *Magic Quiver *Magic "Orcish" Mighty Composite Longbow *Mithril Dwarven Waraxe *(2) Magic Mithril Urutuk (Arn!)

Also, a nigh-limitless supply of the following: *Axes *Hammers *Urutuk Hatchets *Vardatches *Chain Shirts *"Adventuring Gear": (flint+steel, bedrolls, that sort of thing)

Finally: *+23 food (Erunsil tea) *+15 food (Dwarven ration surplus)

Food reserves are at 49.50 man-days.