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Wraith

A wraith is an undead creature. Necromancers can create such creatures.

Ritual Description

| Skill ||Knowledge (Religion) | | --- | | Casting Time ||10 minutes | | Materials ||One living evil humanoid creature, whose soul is harnessed in the ritual | | Reagent Cost ||250 cp/level |

Creature Traits

A wraith has the following traits:

  • Base traits as a controller minion of its level
  • Incorporeal undead traits:
    • Immune to disease, poison, and negative energy attacks
    • Resist 100% (shadow), Vulnerable 100% (holy)
    • Immune to critical hits
    • Incorporeal (fly instead of walk, can pass through walls, no physical attacks)
  • Unnatural Aura: Animals, whether wild or domesticated, can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.
  • Daylight Powerlessness: Wraiths are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it.
  • Wraith Touch: At-will, std, melee touch; inflicts medium shadow damage plus 1d6 Con damage.