Witch

100%

Hit Die d6 (6 HP at level 1, 4 each level thereafter)
Proficiencies None
Saving Throws Con, Wis
Skills At level 1, choose two from: Animal Handling, Arcana, Deception, History, Insight, Medicine, Nature, Perception, Persuasion, Religion, Survival

Level Abilities
1 #Witchcraft
2 #Ethos
3 -
4 Ability score improvement
5 #Felicity
6 #Ethos Advancement
7 -
8 Ability score improvement
9 #Felicity
10 #Ethos Advancement
11 -
12 Ability score improvement
13 #Felicity
14 #Ethos Advancement
15 #Greater Felicity
16 Ability score improvement
17 #Felicity
18 #Ethos Advancement
19 -
20 Ability score improvement

Witch

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Witchcraft

You are able to cast spells.

;Spell List: The list of spells you can potentially learn is given below in the #Witch Spell List.

;Spell Knowledge: You learn spells through study, and finalize that study by scribing spells in your #Book of Secrets.

;Spell Preparation: You must prepare spells in order to cast them (except for rituals). Preparing spells is an action requiring TBD. To change your prepared spells, you must first take a long rest.

;Spell Slots: You do not have spell slots, but rather use #Vitae to power your spells.

;Cantrips: You begin knowing 3 cantrips of your choice. You gain another known cantrip at level 4 and level 10.

Book of Secrets

Rules:

Sympathetic Magic

At level 1, you gain the following ritual:

Vitae

Every spell requires energy to cast. Some classes prefer to think of this energy in the abstract as a system of "slots", but Witches see the plain truth: magical energy is life energy, or Vitae, and it comes from the self.

Or does it?

By understanding the nature of Vitae, a Witch can broaden her access to it, and gain new tools and techniques to harness it. Like all spellcasters, a Witch has the ability to tap her own life force to power spells, her essential Vitae.

To cast a spell, a Witch expends Vitae equal to 1 per level of the spell (with cantrips costing 0, naturally). Reaching 0 Vitae means she has drawn upon her life energy to the maximum safe extent before resting, much similar to a wizard or sorcerer bereft of spell slots. However, she can find ways around this limit in certain circumstances, should the need arise.

Among the #Witch Spell List are spells and techniques a Witch may use to gain Vitae in unorthodox ways.

Felicity

The more you learn of witchcraft, the closer you near to true harmony with magic.

Each time you gain this ability, select one permanent benefit from the list below. You immediately gain all benefits appropriate for your current level, and when you gain more levels, you automatically gain the listed benefits for those traits you've selected.

Witch Spell List

Blood

Blood Cantrips

;Debilitation:

;Enhancement:

;Utility:

1st-level Blood Spells

;Debilitation:

;Healing:

2nd-level Blood Spells

;Debilitation:

;Healing:

3rd-level Blood Spells

;Assault:

;Debilitation:

;Defense:

;Healing:

4th-level Blood Spells

;Defense:

5th-level Blood Spells

;Mobility:

;Utility:

6th-level Blood Spells

;Defense:

Mysticism

Mysticism Cantrips

1st-level Mysticism Spells

;Assault:

;Enhancement:

;Healing:

;Utility:

2nd-level Mysticism Spells

;Assault:

;Defense:

;Enhancement:

;Utility:

3rd-level Mysticism Spells

;Control:

;Defense:

;Shaping:

;Utility:

4th-level Mysticism Spells

;Utility:

5th-level Mysticism Spells

;Assault:

;Utility:

6th-level Mysticism Spells

;Defense:

;Utility:

Black Magic

Black Magic Cantrips

1st-level Black Magic Spells

;Defense:

;Healing:

;Shaping:

;Summoning:

;Utility:

2nd-level Black Magic Spells

;Utility:

3rd-level Black Magic Spells

;Assault:

;Utility:

Ethos

At level 2, you select an Ethos. This represents your moral and ethical approach to Witchcraft, and with the decision comes an array of powers and spells unique to that philosophy.

List of templates: