Feats

Feat Prerequisites Benefit Source
Accelerated Strike Base attack bonus +6 Once per encounter, make a full attack as a standard action. KotOR
Acrobatic Ally Dex 13, Str 13, trained in the Acrobatics skill Hoist or toss an ally of your size or smaller up to 2 squares. TUR
Acrobatic Strike Trained in Acrobatics Gain +5 bonus on next attack against opponent you tumble past. Core
Adaptable Talent - Gain access to an additional talent. GoI
Advantageous Attack Base attack bonus +1 Add full heroic level to attacks against slower enemies. TFU
Advantageous Cover Trained in the Stealth skill Gain additional benefits from cover. TFU
Angled Throw Dex 13 Ignore cover with grenades and grenadelike weapons. TFU
Anointed Hunter Nelvaanian species Move 2 or more squares and gain a +1 bonus on attacks with thrown weapons until the end of your turn. TCW
Armor Proficiency (light) No penalty on attacks and no armor check penalty while wearing light armor. Core
~Armor Proficiency (medium) Armor Proficiency (light) No penalty on attacks and no armor check penalty while wearing light or medium armor. Core
~~Armor Proficiency (heavy) Armor Proficiency (light), Armor Proficiency (medium) No penalty on attacks and no armor check penalty while wearing light, medium, or heavy armor. Core
Artillery Shot Proficient with weapon used You increase the efficacy of your burst and splash weapon attacks. TCW
Assured Attack - Reroll the lowest damage die when making a successful attack. RECG
Attack Combo (Melee) Base attack bonus +3 Deal +1 die of damage on melee or unarmed attacks until the end of your next turn after hitting an enemy with two consecutive melee or unarmed attacks. LE
[ Base attack bonus +3 Deal +1 die of damage on ranged attacks until the end of your next turn after hitting an enemy with two consecutive ranged attacks. [LE
~Attack Combo (Fire and Strike) Attack Combo (Melee), Attack Combo {Ranged) Deal +1 die of damage on melee, unarmed, or ranged attacks until the end of your next turn after hitting an enemy with two consecutive melee, unarmed, base attack bonus +9 or ranged attacks. LE
Autofire Assault Weapon Focus (chosen weapon) Decrease penalty on autofire attack and inflict extra damage when sustaining fire in the same squares in consecutive rounds. LE
Autofire Sweep Weapon Focus (chosen weapon) Sweep a wide area while using autofire mode. LE
Bad Feeling - Always take a move action during the surprise round. TFU
Bantha Herder Proficient with weapon used, base attack bonus +1 Move a target damaged by your ranged attack. GAW
Bantha Rush Str 13, base attack bonus + 1 Push opponent 1 square after making a successful melee attack. Core
~Battering Attack Bantha Rush, Trip Knock a target prone when you use Bantha Rush. GAW
~Improved Bantha Rush Str 15, Bantha Rush, base attack bonus +1 Push foes away a number of squares equal to Str modifier. TFU
Biotech Specialist Trained in Mechanics skill Make custom modifications to Yuuzhan Vong biotech. LE
Biotech Surgery Trained in Treat Injury skill Install a biotech prosthesis onto a living being. LE
Brilliant Defense Int 13 Add your Intelligence bonus to your Reflex Defense as a reaction. GoI
Brink of Death - Attacks that would kill your enemy reduces them to 0 hit points instead. LE
Burst Fire Str 13, Weapon Proficiency (heavy weapons), proficient with weapon Take a -5 penalty on an autofire attack to gain +2 dice damage. Core
Burst of Speed Trained in Endurance Move speed twice as a move action. SNV
Channel Rage Rage species trait Instead of raging, gain +5 to Will Defense. GoI
Charging Fire Base attack bonus +4 Make ranged attack at the end of a charge, at a -2 penalty. Core
~Mandalorian Training Charging Fire Gain a +2 bonus on attack rolls when using Charging Fire feat. KotOR
Close Combat Escape Trained in Acrobatics Escape grapple and attack. SNV
Combat Reflexes Gain additional attacks of opportunity. Core
~Opportunistic Retreat Combat Reflexes Sacrifice attack of opportunity to move at half speed. SNV
~Opportunistic Trickery Combat Reflexes, Sneak Attack Sacrifice attack of opportunity to reduce target's Reflex Defense by 2. GoI
~~[ [Combat Reflexes, Opportunistic Trickery Sacrifice attack of opportunity to reduce target's Reflex Defense by 5. GoI
~Tactical Advantage Combat Reflexes Make attack of opportunity and move 1 square. SNV
Combat Trickery Trained in the Deception skill Spend two swift actions to make a Deception check to make an enemy flat-footed. TUR
Conditioning Str 13, Con 13 Reroll Strength - and Constitution - based skill checks. KotOR
~Increased Agility Conditioning Increase Climb speed, Swim speed, and Jump distance by 2 squares. KotOR
Controlled Rage Rage species trait Enter a rage as a free action, and end rage at will. TFU
~Focused Rage Rage species trait, Controlled Rage When raging, use skills that require patience at a -5 penalty. TFU
Coordinated Attack Base attack bonus +2 Automatic success with aid another action at point blank range. Core
~Blaster Barrage Coordinated Attack Automatically aid another when using autofire attacks. TFU
~Coordinated Barrage Coordinated Attack, base attack bonus +5 Allow an ally to deal more damage when you aid his attack. TCW
~Swarm Coordinated Attack Gain +1 bonus on melee attack rolls when allies are adjacent. TFU
Cornered - When unable to withdraw, +2 on attacks. SNV
Cunning Attack - Gain +2 on attack rolls against flat-footed enemies. TFU
Cut the Red Tape Trained in Knowledge (bureaucracy) Use Knowledge (bureaucracy) in place of Gather Information. GoI
Cybernetic Surgery Trained in Treat Injury Install a cybernetic prosthesis onto a living being. Core
Deceptive Drop Trained in Initative Flat-footed targets knocked prone on surprise round. SNV
Deft Charge - Take swift actions, reactions, and free actions after you charge before your turn ends. RECG
Demoralizing Strike Cha 13 Make an intimidation check when you deal damage with an attack of opportunity. GoI
Desperate Gambit - Reroll missed attack by taking a penalty to Reflex Defense. SNV
Destructive Force - Deal damage to adjacent targets when you damage objects and vehicles. GAW
Disabler Proficient with weapon used Gain benefits when using certain ion weapons. GAW
Disturbing Presence [Trained in [Deception Make a Deception check to move through threatened area without provoking attacks of opportunity. GoI
Dive for Cover Trained in Jump Jump for cover as a reaction. GAW
Dodge Dex 13 Gain a + 1 dodge bonus to Reflex Defense against a selected target. Core
~Mobility Dex 13, Dodge Gain +5 dodge bonus to Reflex Defense against some attacks of opportunity. Core
~~Acrobatic Dodge Dex 13, Dodge, Mobility, Skill Focus (Acrobatics), trained in the Acrobatics skill When a melee attack misses you, move into an adjacent square without provoking an attack of opportunity. TUR
~~Improved Charge Dex 13, Dodge, Mobility You can charge without moving in a straight line. Core
~Moving Target Dodge Gain a bonus to Reflex Defense when you remain mobile. RECG
~Slippery Maneuver Dodge Dodge two targets, withdraw at full speed. SNV
Double Attack Base attack bonus +6, proficient with weapon Make extra attack during full attack, -5 penalty to all attacks. Core
~Relentless Attack Proficient with weapon used, Double Attack with weapon used If you miss attack, gain +2 on next attack roll. JATM
~Savage Attack Double Attack, proficient with weapon Add +1 die of damage when successful on a full attack. TFU
Droidcraft Trained in Mechanics Repair a droid in 10 minutes instead of 1 hour. TCW
Droid Hunter Proficient with weapon used Deal +2 damage to droid enemies, or +4 when using an ion weapon. TCW
~Triple Attack Base attack bonus +9, Double Attack (chosen weapon), proficient with chosen weapon Make second extra attack during full attack, additional -5 penalty to all attacks. Core
Dreadful Rage Rage species trait, base attack bonus + 1 Rage bonus to attacks and damage increases to +4. Core
Dual Weapon Mastery I Dex 13, base attack bonus + 1 Take a -5 penalty on attacks when attacking with two weapons or both ends of a double weapon. Core
~Dual Weapon Mastery II Dex 15, base attack bonus +6, Dual Weapon Mastery I Take a -2 penalty on attacks when attacking with two weapons or both ends of a double weapon. Core
~~Dual Weapon Mastery III Dex 17, base attack bonus + 11, Dual Weapon Mastery I, Dual Weapon Mastery II Take no penalty on attacks when attacking with two weapons or both ends of a double weapon. Core
Duck and Cover Trained in Stealth You dive for cover when you avoid area attacks. SNV
Exotic Weapon Proficiency Base attack bonus + 1 Wield an exotic weapon without penalty. Core
Experienced Medic Trained in Treat Injury Perform surgery on multiple creatures simultaneously. TCW
Expert Briber Cha 13 Reduce the time and cost of bribery attempts. GoI
Expert Droid Repair Trained in Mechanics Repair multiple droids simultaneously. TCW
Extra Rage Rage species trait Rage one additional time per day. Core
Extra Second Wind Trained in Endurance Gain an additional second wind per day. Core
~Unstoppable Combatant Extra Second Wind Catch more than one second wind in an encounter. RECG
~Vitality Surge Extra Second Wind Catch a second wind even when not at or below half hit points. RECG
Fast Surge - Catch a second wind as a free action on your turn. RECG
Fatal Hit Str 13, Dex 13 You automatically kill an enemy that you reduce to 0 hit points, and you can perform a coup de grace as a standard action. LE
Feat of Strength Str 15 Take 10 or 20 on one Strength check or related skill check per encounter. LE
Fight Through Pain - Use your Will Defense to determine your damage threshold. GAW
Flash and Clear - Gain concealment against a target you damage with a burst or splash weapon. TCW
Fleche Base attack bonus +1 When charging, turn any natural attack roll of 17+ into a critical hit. GoI
Flood of Fire Proficient with weapon used Ignore enemies' dodge and deflection bonuses to Reflex Defense when making area attacks with a weapon set on autofire. TCW
Flurry Dex 13 Increase attack bonus, with penalties to Reflex Defense. KotOR
Follow Through - Take down your enemy and move; may move between Cleave. JATM
Forceful Blast Proficient with weapon used, base attack bonus +1 Move a target damaged by your grenade attack. GAW
Force of Personality Cha 13 Use Wisdom or Charisma to determine Will Defense. GAW
Force Readiness - Spend Force Points even if it is not your turn. KotOR
Force Sensitivity Non-droid You can make Use the Force checks and gain access to Force talents. Core
~Force Boon Force Sensitivity Gain three additional Force Points at each level. Core
~Force Regimen Mastery Force Sensitivity, trained in the Use the Force skill Learn a number of Force Regimens equal to 1 + your Wisdom modifier (minimum 1). JATM
~Force Training Force Sensitivity Learn a number of Force powers equal to 1 + your Wis modifier (minimum 1). Core
~~Forceful Recovery Force Sensitivity, Force Training Regain one Force Power when you catch a second wind. GoI
Fortifying Recovery Con 13 Gain bonus hit points when you recover. GAW
Friends in Low Places Trained in Gather Information Reduce black-market cost multiplier for licensed and restricted objects by 1. SNV
Galactic Alliance Military Training - You do not move down the condition track the first time an attack exceeds your damage threshold, and you gain access to the Brawler talent tree. LE
Gearhead - Make Mechanics and Use Computer checks quickly. KotOR
Grab Back Dex 13 As a reaction, make a grab or grapple attack following a failed grab or grapple attack made against you. TUR
Grand Army of the Republic Training Proficient with armor worn Apply your armor's equipment bonus to your Will Defense. TCW
Grapple Resistance - Gain a +5 bonus to resist grab and grapple attacks. LE
Gunnery Specialist Base attack bonus +1 Reroll an attack made with a vehicle weapon. TCW
Hideous Visage Shapeshift Deception checks to push opponent away. GoI
Hold Together Trained in the Mechanics skill Delay the damage caused to a vehicle until the end of the round. TUR
Hyperblazer Trained in the Use Computer skill Cut all calculation time and Use Computer penalties by half when making Use Computer checks for astrogation in the hyperspace tangle. Reduce hyperspace mapping time by half. TUR
Imperial Military Training - Negate one mind-affecting effect per encounter. RECG
Impetuous Move Con 13 Move when you catch a second wind. SNV
Implant Training Possess a cybernetic implant You take not penalty to Will Defense with cybernetic implant. KotOR
Improved Defenses Gain + 1 bonus to all defenses. Core
Improved Damage Threshold Damage threshold increases by 5. Core
Impulsive Flight - Withdraw faster when damaged. SNV
Indomitable Personality Cha 13 Add your Charisma bonus to your Will Defense as a reaction. GoI
Instinctive Attack Proficient in weapon used, living character (not a droid) Spend a Force Point to reroll an attack and take the better result. TUR
Instinctive Defense Living character (not a droid) Spend a Force Point to increase all defenses by 2 for 1 round. TUR
Intimidator Trained in the Persuasion skill When you successfully intimidate, enemy takes -5 to skill checks and -2 to attacks for one round. TUR
Jedi Familiarity - Gain on temporary Force Point when targeted by an ally's Force power or Force talent. TCW
Long Haft Strike Proficient with weapon used Treat a lightsaber pike or a long-handle lightsaber as a double weapon. JATM
Leader of Droids - Allied droids benefit from your beneficial mind-affecting effects. TCW
Linguist Int 13 Gain bonus languages equal to 1 + your Int modifier (minimum 1). Core
Maniacal Charge - Intimidate enemies when charging, preventing adjacent characters from making attacks of opportunity and denying your target its Dexterity bonus. TUR
Martial Arts I - Increase damage from unarmed attacks by one die step; gain +1 dodge bonus to Reflex Defense. Core
~Echani Training Dex 13, Martial Arts I In unarmed combat, increase damage, knock opponent down on critical hit. KotOR
~Martial Arts II Martial Arts I, base attack bonus +3 Increase damage from unarmed attacks by one die step; gain +1 dodge bonus to Reflex Defense. Core
~~Martial Arts III Martial Arts I, Martial Arts II, base attack bonus +6 Increase damage from unarmed attacks by one die step; gain + 1 dodge bonus to Reflex Defense. Core
Master of Disguise Trained in Deception, Cha 13 Gain +5 to creating a deceptive appearance or a forged document and reduce the penalty for rushing. GoI
Melee Defense Int 13 Trade attack bonus on melee attacks for a dodge bonus to Reflex Defense. Core
~Improved Disarm Int 13, Melee Defense Gain +5 bonus on melee attacks to disarm an opponent. Core
~Whirlwind Attack Dex 13, Int 13, Melee Defense, base attack bonus +4 Make one melee attack against each opponent within reach. Core
Metamorph Con 13, Shapeshift, trained in Deception Change your size. SNV
Mighty Swing Strength 13 Spend two swift actions to deal extra damage in melee. Core
Mighty Throw Str 13 Add Str bonus to ranged attack rolls. TFU
Mission Specialist - Grant bonus to allies untrained skill checks with a particular skill. GAW
Mounted Combat Trained in the Ride skill Increase speed and avoid attack when riding a mount. TUR
Multi-Grab Dex 13 You may grab two opponents as a standard action. LE
~Knock Heads Dex 13, Str 13, Multi-Grab You may knock two opponents' heads together after a successful multi-grab. LE
Never Surrender Trained in Endurance Make an Endurance check to prevent falling to 0 hit points. GAW
Nikto Survival Member of Nikto subspecies Reroll Survival checks in native environment. TUR
Officer Candidacy Training - Gain a bonus to your Rank and Privilege score. GAW
Opportunistic Shooter - Gain a bonus to attacks of opportunity with ranged weapons. GAW
Overwhelming Attack - Any attempt to negate your attack takes a -5 penalty on the attack roll or skill check. TCW
Pall of the Dark Side Dark Side Score 1+ Add half your Dark Side Score to Use the Force checks to resist detection. TCW
Pin Base attack bonus + 1 Grappled opponent is pinned for 1 round, can't move, and loses its Dexterity bonus to Reflex Defense. Core
~Crush Pin, base attack bonus + 1 Deal unarmed or claw damage to a pinned opponent. Core
~~Bone Crusher Crush, Pin Move damaged grappled opponent -1 step on the condition track. GoI
~~Rancor Crush Str 15, Crush, Pin, base attack bonus +1 Move an enemy -1 step down the condition track when using the Crush feat. LE
Pistoleer Proficient with weapon used Gain benefits when using certain pilots. GAW
Point Blank Shot + 1 bonus on ranged attacks and damage against point blank foes. Core
~Careful Shot Point Blank Shot, base attack bonus +2 If you aim, gain +1 bonus on the attack roll. Core
~~Steadying Position Careful Shot, Point Blank Shot Deny target's Dexterity bonus to Reflex Defense when you are prone and aiming. GAW
~Grazing Shot Point Blank Shot Strike two targets in direct line of sight, dealing half damage to each. GoI
~Precise Shot Point Blank Shot No -5 penalty for shooting into melee. Core
~~Crossfire Point Blank Shot, Precise Shot, base attack bonus +6 Redirect missed attack against soft cover. TFU
~~Deadeye Point Blank Shot, Precise Shot, base attack bonus +4 If you aim, deal extra damage. Core
~~Meat Shield Point Blank Shot, Precise Shot, base attack bonus +4 Gain cover bonus equal to opponent's cover bonus. GoI
~~Sniper Point Blank Shot, Precise Shot, base attack bonus +4 You ignore soft cover when making a ranged attack. Core
~~~Deadly Sniper Point Blank Shot, Precise Shot, Sniper, trained in Stealth +1 bonus on attacks when sniping; hide as a swift action. SNV
~Prime Shot Point Blank Shot Gain a bonus to attack rolls when none of your allies are near the target. RECG
~Far Shot Point Blank Shot Range penalties for short-, medium-, and long-ranged attacks are reduced. Core
~Zero Range Point Blank Shot Gain a +1 bonus on your attack roll and deal +1 die of damage when making a ranged attack against an adjacent target or a target in your fighting space. LE
Poison Resistance Con 13 You are inherently more resistant to poison. KotOR
Power Attack Str 13 Trade attack bonus for damage on melee attacks (up to your base attack bonus). Core
~Cleave Str 13, Power Attack Extra melee attack after dropping target. Core
~~Frightening Cleave Str 13, Cleave, Power Attack, base attack bonus +4 When you use the cleave feat, each enemy within 6 squares and line of sight takes a penalty to Reflex Defense, skill checks, and attack rolls against you. TUR
~~Great Cleave Str 13, Power Attack, Cleave, base attack bonus +4 No limit to cleave attacks each round. Core
Power Blast Dex 13 Trade attack bonus for damage on ranged attacks (up to your base attack bonus). KotOR
Powerful Charge Medium or larger size, base attack bonus + 1 Gain +2 bonus on your attack roll while charging and deal extra damage. Core
Powerful Rage Rage species trait Gain a +4 bonus on Str checks and Str-based skill checks. TFU
Predictive Defense Int 13 Use Dexterity or Intelligence to determine Reflex Defense. GAW
Quick Draw Base attack bonus + 1 Draw weapon as a swift action. Core
~Lightning Draw Quick Draw Draw and fire as a standard action. SNV
~~Knife Trick Lightning Draw, Quick Draw, trained in Stealth Attack of opportunity with concealed weapon to greater effect. SNV
~Return Fire Dex 15, Quick Draw, Weapon Focus (chosen exotic ranged weapon or weapon group) You may make a single ranged attack as a reaction to a ranged attack against you that misses. LE
Quick Skill - Take 10 on skill checks when rushed, take 20 in half normal time. KotOR
Rapid Reaction - React twice to the same trigger once per encounter. RECG
Rapid Shot Str 13, base attack bonus + 1, proficient with weapon Take a -2 penalty on a ranged attack roll to deal +1 die of damage. Core
~Collateral Damage Rapid Shot, base attack bonus +6 Gain extra attack upon hitting the first target. SNV
~Staggering Attack Sneak Attack talent or Rapid Shot or Rapid Strike Forgo extra damage to push back opponent. SNV
~Hobbling Strike Sneak Attack, Rapid Shot or Rapid Strike Reduce the target's speed instead of dealing extra damage. GoI
Rapid Strike Dex 13, base attack bonus + 1, proficient with weapon Take a -2 penalty on a melee attack roll to deal +1 die of damage. Core
~Improved Rapid Strike Rapid Strike, light melee weapon Trade -5 penalty on attack roll for +2 dice of damage when using light melee weapon. KotOR
~Wicked Strike Rapid Strike Gain extra attack on a second target upon damaging the first target. SNV
Rapport Wis 13 Grant an additional +2 bonus when using the aid another action. TFU
Recall Trained in one Knowledge skill Reroll any Knowledge skill check, keeping the better result. TFU
Recovering Surge - Move up the condition track when you catch a second wind. RECG
Recurring Success - Gain extra use of a 1/encounter talent or feat. GoI
Republic Military Training - When behind cover, you can reduce the damage of an incoming attack. KotOR
Resilient Strength Str 13 Use Strength or Constitution to determine Fortitude Defense. GAW
Resolute Stance Base attack bonus +1 Gain +2 or +5 to Will Defense when you fight defensively. GoI
Resurgence Trained in Endurance Gain bonus swift action when you catch your second wind. SNV
Returning Bug Proficient with weapon used Thrown razor bugs and thug bugs return to your hand immediately. LE
Riflemaster Proficient with weapon used Gain benefits when using certain rifles. GAW
Risk Taker Trained in Climb or Jump Improve your chances of success with Climb or Jump checks. GAW
Running Attack Dex 13 Move before and after making an attack. Core
~Fleet-Footed Running Attack +2 speed when making a running attack. SNV
~Rebel Military Training Running Attack Gain a dodge bonus to [Reflex Defense when using [Running Attack. RECG
~Strafe Coordinated Attack Gain +1 bonus on melee attack rolls when allies are adjacent. TFU
Sadistic Strike - Move opponents -1 step on the condition track when you deliver a coup de grace. GoI
Scavenger - Gather materials for building objects. TFU
Separatist Military Training - Gain a +1 bonus on an attack roll while adjacent to an ally. TCW
Shake It Off Con 13, trained in Endurance Spend two swift actions to move + 1 step along the condition track. Core
Silver Tongue Trained in Persuasion Intimidate a creature or change its attitude as a standard action. GoI
Sith Military Training - Upon debilitating an enemy, you can cause other enemies to los heart. KotOR
Skill Focus Gain +5 competence bonus on skill checks with one trained skill. Core
~Elder's Knowledge Skill Focus (Knowledge [social sciences] or [galactic lore]) Substitute a Knowledge (social sciences) or (galactic lore) skill check for a Wisdom-related skill check. TUR
~Impersonate Shapeshift, Skill Focus (Deception) Shapeshift to impersonate a specific person. SNV
~Improved Sleight of Hand Dex 15, Skill Focus (Deception), trained in the Deception and Stealth skills Use Deception to aid your Stealth check to use Sleight of Hand; use Stealth to draw an palm a weapon simultaneously. TUR
~Informer Trained in the Perception skill, Skill Focus (Perception) Gather Information with Perception skill, and do it faster. TFU
Skill Training You become trained in one class skill. Core
Sniper Shot Proficient with ranged weapon/group Increase accuracy at a -5 Reflex Defense penalty. KotOR
Sport Hunter Proficient with weapon used Gain benefits with certain slugthrowers and sporting weapons. GAW
Spray Shot - When using a weapon set on autofire, you can reduce the area to 1 square. TCW
Staggering Attack Proficient with weapon used, base attack bonus +1 Impose penalties to enemy skill checks with a successful attack. GAW
Stand Tall - When you take damage, nearby allies attack your attacker. GoI
Stay Up Trained in Endurance Move 1 step down on condition track to reduce damage. SNV
Strong in the Force Roll d8s instead of d6s when you spend a Force Point. Core
Surgical Expertise Trained in Treat Injury You can perform surgery in 10 minutes instead of 1 hour. Core
Tech Specialist Trained in the Mechanics skill You can make custom modifications to armor, weapons, vehicles, droids, and devices. SotG
~Hasty Modification Tech Specialist Swap one trait for another trait. SNV
~Signature Device Tech Specialist Install two traits. SNV
~Starship Designer Tech Specialist, trained in the Mechanics skill Train to design (and redesign) starships. SotG
~Superior Tech Int 17, Tech Specialist, 9th level Install superior equipment upgrades. SNV
~Vehicle Systems Expertise Tech Specialist, trained in Mechanics Recharge shields and reroute power on a vehicle faster than normal. LE
Toughness Gain + 1 hit point per character level. Core
Trample Trained in the Ride skill When using the mounted charge action, attack enemies between you and your target. TUR
Trench Warrior - When you have cover against an enemy's ranged attacks, gain a +1 bonus on attack rolls against that enemy. TCW
Trip Base attack bonus + 1 Trip an opponent that you've grappled, knocking it prone. Core
~Halt Trip, Weapon Focus in selected weapon, Weapon Proficiency in selected weapon, base attack bonus +8 Knock an enemy prone after a successful attack of opportunity, immediately end target's remaining actions when also exceeding its damage threshold. TUR
~Throw Trip, base attack bonus + 1 Throw a grappled opponent up to 1 square beyond your reach and deal damage. Core
Triple Crit Proficient with weapon, base attack bonus +8 Deal triple damage on a critical hit. Core
Tumble Defense Dex 13, proficient with melee weapon Your martial ability makes it harder for opponents to tumble past. KotOR
Unleashed Destiny Unlocks Unleashed Abilities. TFU
Unswerving Resolve Base attack bonus +2 When targeted by Fear or Mind-Affecting abilities, gain a temporary Force Point. JATM
Unstoppable Force - Gain a +5 bonus to Fortitude Defense and Will Defense against any effect requiring a Use the Force check. TCW
Unwavering Resolve Trained in Perception Gain a +5 bonus to Will Defense against Deception and Persuasion checks. TCW
Vehicular Combat Trained in Pilot Negate one attack per round against the vehicle you're piloting. Core
~Starship Tactics Vehicular Combat, trained in the Pilot skill Trained to make use of starship maneuvers and skilled at space combat. SotG
~Tactical Genius Starship Tactics, Vehicular Combat, trained in the Pilot skill You master starship tactics over long combats. SotG
Vehicular Surge Trained in Pilot Once per day, gain bonus hit points for a vehicle you pilot. RECG
Wary Defender - Gain a +2 bonus to Fortitude Defense and Will Defense while fighting defensively. TCW
Weapon Finesse Base attack bonus + 1 Use Dex modifier instead of Str modifier on attack rolls with light melee weapons and lightsabers. Core
Weapon Focus Proficiency with weapon + 1 bonus on attack rolls with selected weapon. Core
~Critical Strike Base attack bonus +9, proficient with melee weapon used, Weapon Focus Increase critical threat range of an attack. KotOR
~Heavy Hitter Weapon Focus (heavy weapons), Weapon Proficiency (heavy weapons) Add 1 point of damage for every 5 points rolled above the target's Reflex Defense, plus additional benefits when you exceed the target's damage threshold. TUR
Weapon Proficiency - Ignore -5 penalty on attack rolls with weapons of a particular type. Core
~Improvised Weapon Mastery Weapon Proficiency (simple weapons) Treat improvised weapons as simple weapons, deal +1d6 points of damage. TUR
~Target Area Weapon Proficiency in selected weapon, base attack bonus +5 Deal an additional 5 points of damage against one target within a successful area attack. TUR
Wilderness First Aid Trained in the Survival skill Use Basic Survival skill as if you have a medpac for Treat Injury checks. TUR
Withdrawal Strike Base attack bonus +5, proficient with melee weapon used You can make attacks of opportunity against enemies using the withdrawn action. KotOR
Wookiee Grip Str 13 Wield two-handed weapons in a single hand. GoI
4 Droid Only
Logic Upgrade: Self-Defense Droid Grant yourself +2 to the defense of your choice for 1 round. KotOR
Logic Upgrade: Tactician Droid, base attack bonus +4 Grant a +5 bonus to attack with a successful aid another attempt. KotOR
4 Skill Challenge
Catastrophic Avoidance - Catastrophic failures in skill challenges occur less frequently and with milder repercussions. GoI
Last Resort - Reroll a third failed skill check during a skill challenge and take the better result. GoI
Recovery - Treat a skill challenge as if it had the recovery effect. GoI