| Accelerated Strike |
Base attack bonus +6 |
Once per encounter, make a full attack as a standard action. |
KotOR |
| Acrobatic Ally |
Dex 13, Str 13, trained in the Acrobatics skill |
Hoist or toss an ally of your size or smaller up to 2 squares. |
TUR |
| Acrobatic Strike |
Trained in Acrobatics |
Gain +5 bonus on next attack against opponent you tumble past. |
Core |
| Adaptable Talent |
- |
Gain access to an additional talent. |
GoI |
| Advantageous Attack |
Base attack bonus +1 |
Add full heroic level to attacks against slower enemies. |
TFU |
| Advantageous Cover |
Trained in the Stealth skill |
Gain additional benefits from cover. |
TFU |
| Angled Throw |
Dex 13 |
Ignore cover with grenades and grenadelike weapons. |
TFU |
| Anointed Hunter |
Nelvaanian species |
Move 2 or more squares and gain a +1 bonus on attacks with thrown weapons until the end of your turn. |
TCW |
| Armor Proficiency (light) |
|
No penalty on attacks and no armor check penalty while wearing light armor. |
Core |
| ~Armor Proficiency (medium) |
Armor Proficiency (light) |
No penalty on attacks and no armor check penalty while wearing light or medium armor. |
Core |
| ~~Armor Proficiency (heavy) |
Armor Proficiency (light), Armor Proficiency (medium) |
No penalty on attacks and no armor check penalty while wearing light, medium, or heavy armor. |
Core |
| Artillery Shot |
Proficient with weapon used |
You increase the efficacy of your burst and splash weapon attacks. |
TCW |
| Assured Attack |
- |
Reroll the lowest damage die when making a successful attack. |
RECG |
| Attack Combo (Melee) |
Base attack bonus +3 |
Deal +1 die of damage on melee or unarmed attacks until the end of your next turn after hitting an enemy with two consecutive melee or unarmed attacks. |
LE |
| [ |
Base attack bonus +3 |
Deal +1 die of damage on ranged attacks until the end of your next turn after hitting an enemy with two consecutive ranged attacks. |
[LE |
| ~Attack Combo (Fire and Strike) |
Attack Combo (Melee), Attack Combo {Ranged) |
Deal +1 die of damage on melee, unarmed, or ranged attacks until the end of your next turn after hitting an enemy with two consecutive melee, unarmed, base attack bonus +9 or ranged attacks. |
LE |
| Autofire Assault |
Weapon Focus (chosen weapon) |
Decrease penalty on autofire attack and inflict extra damage when sustaining fire in the same squares in consecutive rounds. |
LE |
| Autofire Sweep |
Weapon Focus (chosen weapon) |
Sweep a wide area while using autofire mode. |
LE |
| Bad Feeling |
- |
Always take a move action during the surprise round. |
TFU |
| Bantha Herder |
Proficient with weapon used, base attack bonus +1 |
Move a target damaged by your ranged attack. |
GAW |
| Bantha Rush |
Str 13, base attack bonus + 1 |
Push opponent 1 square after making a successful melee attack. |
Core |
| ~Battering Attack |
Bantha Rush, Trip |
Knock a target prone when you use Bantha Rush. |
GAW |
| ~Improved Bantha Rush |
Str 15, Bantha Rush, base attack bonus +1 |
Push foes away a number of squares equal to Str modifier. |
TFU |
| Biotech Specialist |
Trained in Mechanics skill |
Make custom modifications to Yuuzhan Vong biotech. |
LE |
| Biotech Surgery |
Trained in Treat Injury skill |
Install a biotech prosthesis onto a living being. |
LE |
| Brilliant Defense |
Int 13 |
Add your Intelligence bonus to your Reflex Defense as a reaction. |
GoI |
| Brink of Death |
- |
Attacks that would kill your enemy reduces them to 0 hit points instead. |
LE |
| Burst Fire |
Str 13, Weapon Proficiency (heavy weapons), proficient with weapon |
Take a -5 penalty on an autofire attack to gain +2 dice damage. |
Core |
| Burst of Speed |
Trained in Endurance |
Move speed twice as a move action. |
SNV |
| Channel Rage |
Rage species trait |
Instead of raging, gain +5 to Will Defense. |
GoI |
| Charging Fire |
Base attack bonus +4 |
Make ranged attack at the end of a charge, at a -2 penalty. |
Core |
| ~Mandalorian Training |
Charging Fire |
Gain a +2 bonus on attack rolls when using Charging Fire feat. |
KotOR |
| Close Combat Escape |
Trained in Acrobatics |
Escape grapple and attack. |
SNV |
| Combat Reflexes |
|
Gain additional attacks of opportunity. |
Core |
| ~Opportunistic Retreat |
Combat Reflexes |
Sacrifice attack of opportunity to move at half speed. |
SNV |
| ~Opportunistic Trickery |
Combat Reflexes, Sneak Attack |
Sacrifice attack of opportunity to reduce target's Reflex Defense by 2. |
GoI |
| ~~[ |
[Combat Reflexes, Opportunistic Trickery |
Sacrifice attack of opportunity to reduce target's Reflex Defense by 5. |
GoI |
| ~Tactical Advantage |
Combat Reflexes |
Make attack of opportunity and move 1 square. |
SNV |
| Combat Trickery |
Trained in the Deception skill |
Spend two swift actions to make a Deception check to make an enemy flat-footed. |
TUR |
| Conditioning |
Str 13, Con 13 |
Reroll Strength - and Constitution - based skill checks. |
KotOR |
| ~Increased Agility |
Conditioning |
Increase Climb speed, Swim speed, and Jump distance by 2 squares. |
KotOR |
| Controlled Rage |
Rage species trait |
Enter a rage as a free action, and end rage at will. |
TFU |
| ~Focused Rage |
Rage species trait, Controlled Rage |
When raging, use skills that require patience at a -5 penalty. |
TFU |
| Coordinated Attack |
Base attack bonus +2 |
Automatic success with aid another action at point blank range. |
Core |
| ~Blaster Barrage |
Coordinated Attack |
Automatically aid another when using autofire attacks. |
TFU |
| ~Coordinated Barrage |
Coordinated Attack, base attack bonus +5 |
Allow an ally to deal more damage when you aid his attack. |
TCW |
| ~Swarm |
Coordinated Attack |
Gain +1 bonus on melee attack rolls when allies are adjacent. |
TFU |
| Cornered |
- |
When unable to withdraw, +2 on attacks. |
SNV |
| Cunning Attack |
- |
Gain +2 on attack rolls against flat-footed enemies. |
TFU |
| Cut the Red Tape |
Trained in Knowledge (bureaucracy) |
Use Knowledge (bureaucracy) in place of Gather Information. |
GoI |
| Cybernetic Surgery |
Trained in Treat Injury |
Install a cybernetic prosthesis onto a living being. |
Core |
| Deceptive Drop |
Trained in Initative |
Flat-footed targets knocked prone on surprise round. |
SNV |
| Deft Charge |
- |
Take swift actions, reactions, and free actions after you charge before your turn ends. |
RECG |
| Demoralizing Strike |
Cha 13 |
Make an intimidation check when you deal damage with an attack of opportunity. |
GoI |
| Desperate Gambit |
- |
Reroll missed attack by taking a penalty to Reflex Defense. |
SNV |
| Destructive Force |
- |
Deal damage to adjacent targets when you damage objects and vehicles. |
GAW |
| Disabler |
Proficient with weapon used |
Gain benefits when using certain ion weapons. |
GAW |
| Disturbing Presence |
[Trained in [Deception |
Make a Deception check to move through threatened area without provoking attacks of opportunity. |
GoI |
| Dive for Cover |
Trained in Jump |
Jump for cover as a reaction. |
GAW |
| Dodge |
Dex 13 |
Gain a + 1 dodge bonus to Reflex Defense against a selected target. |
Core |
| ~Mobility |
Dex 13, Dodge |
Gain +5 dodge bonus to Reflex Defense against some attacks of opportunity. |
Core |
| ~~Acrobatic Dodge |
Dex 13, Dodge, Mobility, Skill Focus (Acrobatics), trained in the Acrobatics skill |
When a melee attack misses you, move into an adjacent square without provoking an attack of opportunity. |
TUR |
| ~~Improved Charge |
Dex 13, Dodge, Mobility |
You can charge without moving in a straight line. |
Core |
| ~Moving Target |
Dodge |
Gain a bonus to Reflex Defense when you remain mobile. |
RECG |
| ~Slippery Maneuver |
Dodge |
Dodge two targets, withdraw at full speed. |
SNV |
| Double Attack |
Base attack bonus +6, proficient with weapon |
Make extra attack during full attack, -5 penalty to all attacks. |
Core |
| ~Relentless Attack |
Proficient with weapon used, Double Attack with weapon used |
If you miss attack, gain +2 on next attack roll. |
JATM |
| ~Savage Attack |
Double Attack, proficient with weapon |
Add +1 die of damage when successful on a full attack. |
TFU |
| Droidcraft |
Trained in Mechanics |
Repair a droid in 10 minutes instead of 1 hour. |
TCW |
| Droid Hunter |
Proficient with weapon used |
Deal +2 damage to droid enemies, or +4 when using an ion weapon. |
TCW |
| ~Triple Attack |
Base attack bonus +9, Double Attack (chosen weapon), proficient with chosen weapon |
Make second extra attack during full attack, additional -5 penalty to all attacks. |
Core |
| Dreadful Rage |
Rage species trait, base attack bonus + 1 |
Rage bonus to attacks and damage increases to +4. |
Core |
| Dual Weapon Mastery I |
Dex 13, base attack bonus + 1 |
Take a -5 penalty on attacks when attacking with two weapons or both ends of a double weapon. |
Core |
| ~Dual Weapon Mastery II |
Dex 15, base attack bonus +6, Dual Weapon Mastery I |
Take a -2 penalty on attacks when attacking with two weapons or both ends of a double weapon. |
Core |
| ~~Dual Weapon Mastery III |
Dex 17, base attack bonus + 11, Dual Weapon Mastery I, Dual Weapon Mastery II |
Take no penalty on attacks when attacking with two weapons or both ends of a double weapon. |
Core |
| Duck and Cover |
Trained in Stealth |
You dive for cover when you avoid area attacks. |
SNV |
| Exotic Weapon Proficiency |
Base attack bonus + 1 |
Wield an exotic weapon without penalty. |
Core |
| Experienced Medic |
Trained in Treat Injury |
Perform surgery on multiple creatures simultaneously. |
TCW |
| Expert Briber |
Cha 13 |
Reduce the time and cost of bribery attempts. |
GoI |
| Expert Droid Repair |
Trained in Mechanics |
Repair multiple droids simultaneously. |
TCW |
| Extra Rage |
Rage species trait |
Rage one additional time per day. |
Core |
| Extra Second Wind |
Trained in Endurance |
Gain an additional second wind per day. |
Core |
| ~Unstoppable Combatant |
Extra Second Wind |
Catch more than one second wind in an encounter. |
RECG |
| ~Vitality Surge |
Extra Second Wind |
Catch a second wind even when not at or below half hit points. |
RECG |
| Fast Surge |
- |
Catch a second wind as a free action on your turn. |
RECG |
| Fatal Hit |
Str 13, Dex 13 |
You automatically kill an enemy that you reduce to 0 hit points, and you can perform a coup de grace as a standard action. |
LE |
| Feat of Strength |
Str 15 |
Take 10 or 20 on one Strength check or related skill check per encounter. |
LE |
| Fight Through Pain |
- |
Use your Will Defense to determine your damage threshold. |
GAW |
| Flash and Clear |
- |
Gain concealment against a target you damage with a burst or splash weapon. |
TCW |
| Fleche |
Base attack bonus +1 |
When charging, turn any natural attack roll of 17+ into a critical hit. |
GoI |
| Flood of Fire |
Proficient with weapon used |
Ignore enemies' dodge and deflection bonuses to Reflex Defense when making area attacks with a weapon set on autofire. |
TCW |
| Flurry |
Dex 13 |
Increase attack bonus, with penalties to Reflex Defense. |
KotOR |
| Follow Through |
- |
Take down your enemy and move; may move between Cleave. |
JATM |
| Forceful Blast |
Proficient with weapon used, base attack bonus +1 |
Move a target damaged by your grenade attack. |
GAW |
| Force of Personality |
Cha 13 |
Use Wisdom or Charisma to determine Will Defense. |
GAW |
| Force Readiness |
- |
Spend Force Points even if it is not your turn. |
KotOR |
| Force Sensitivity |
Non-droid |
You can make Use the Force checks and gain access to Force talents. |
Core |
| ~Force Boon |
Force Sensitivity |
Gain three additional Force Points at each level. |
Core |
| ~Force Regimen Mastery |
Force Sensitivity, trained in the Use the Force skill |
Learn a number of Force Regimens equal to 1 + your Wisdom modifier (minimum 1). |
JATM |
| ~Force Training |
Force Sensitivity |
Learn a number of Force powers equal to 1 + your Wis modifier (minimum 1). |
Core |
| ~~Forceful Recovery |
Force Sensitivity, Force Training |
Regain one Force Power when you catch a second wind. |
GoI |
| Fortifying Recovery |
Con 13 |
Gain bonus hit points when you recover. |
GAW |
| Friends in Low Places |
Trained in Gather Information |
Reduce black-market cost multiplier for licensed and restricted objects by 1. |
SNV |
| Galactic Alliance Military Training |
- |
You do not move down the condition track the first time an attack exceeds your damage threshold, and you gain access to the Brawler talent tree. |
LE |
| Gearhead |
- |
Make Mechanics and Use Computer checks quickly. |
KotOR |
| Grab Back |
Dex 13 |
As a reaction, make a grab or grapple attack following a failed grab or grapple attack made against you. |
TUR |
| Grand Army of the Republic Training |
Proficient with armor worn |
Apply your armor's equipment bonus to your Will Defense. |
TCW |
| Grapple Resistance |
- |
Gain a +5 bonus to resist grab and grapple attacks. |
LE |
| Gunnery Specialist |
Base attack bonus +1 |
Reroll an attack made with a vehicle weapon. |
TCW |
| Hideous Visage |
Shapeshift |
Deception checks to push opponent away. |
GoI |
| Hold Together |
Trained in the Mechanics skill |
Delay the damage caused to a vehicle until the end of the round. |
TUR |
| Hyperblazer |
Trained in the Use Computer skill |
Cut all calculation time and Use Computer penalties by half when making Use Computer checks for astrogation in the hyperspace tangle. Reduce hyperspace mapping time by half. |
TUR |
| Imperial Military Training |
- |
Negate one mind-affecting effect per encounter. |
RECG |
| Impetuous Move |
Con 13 |
Move when you catch a second wind. |
SNV |
| Implant Training |
Possess a cybernetic implant |
You take not penalty to Will Defense with cybernetic implant. |
KotOR |
| Improved Defenses |
|
Gain + 1 bonus to all defenses. |
Core |
| Improved Damage Threshold |
|
Damage threshold increases by 5. |
Core |
| Impulsive Flight |
- |
Withdraw faster when damaged. |
SNV |
| Indomitable Personality |
Cha 13 |
Add your Charisma bonus to your Will Defense as a reaction. |
GoI |
| Instinctive Attack |
Proficient in weapon used, living character (not a droid) |
Spend a Force Point to reroll an attack and take the better result. |
TUR |
| Instinctive Defense |
Living character (not a droid) |
Spend a Force Point to increase all defenses by 2 for 1 round. |
TUR |
| Intimidator |
Trained in the Persuasion skill |
When you successfully intimidate, enemy takes -5 to skill checks and -2 to attacks for one round. |
TUR |
| Jedi Familiarity |
- |
Gain on temporary Force Point when targeted by an ally's Force power or Force talent. |
TCW |
| Long Haft Strike |
Proficient with weapon used |
Treat a lightsaber pike or a long-handle lightsaber as a double weapon. |
JATM |
| Leader of Droids |
- |
Allied droids benefit from your beneficial mind-affecting effects. |
TCW |
| Linguist |
Int 13 |
Gain bonus languages equal to 1 + your Int modifier (minimum 1). |
Core |
| Maniacal Charge |
- |
Intimidate enemies when charging, preventing adjacent characters from making attacks of opportunity and denying your target its Dexterity bonus. |
TUR |
| Martial Arts I |
- |
Increase damage from unarmed attacks by one die step; gain +1 dodge bonus to Reflex Defense. |
Core |
| ~Echani Training |
Dex 13, Martial Arts I |
In unarmed combat, increase damage, knock opponent down on critical hit. |
KotOR |
| ~Martial Arts II |
Martial Arts I, base attack bonus +3 |
Increase damage from unarmed attacks by one die step; gain +1 dodge bonus to Reflex Defense. |
Core |
| ~~Martial Arts III |
Martial Arts I, Martial Arts II, base attack bonus +6 |
Increase damage from unarmed attacks by one die step; gain + 1 dodge bonus to Reflex Defense. |
Core |
| Master of Disguise |
Trained in Deception, Cha 13 |
Gain +5 to creating a deceptive appearance or a forged document and reduce the penalty for rushing. |
GoI |
| Melee Defense |
Int 13 |
Trade attack bonus on melee attacks for a dodge bonus to Reflex Defense. |
Core |
| ~Improved Disarm |
Int 13, Melee Defense |
Gain +5 bonus on melee attacks to disarm an opponent. |
Core |
| ~Whirlwind Attack |
Dex 13, Int 13, Melee Defense, base attack bonus +4 |
Make one melee attack against each opponent within reach. |
Core |
| Metamorph |
Con 13, Shapeshift, trained in Deception |
Change your size. |
SNV |
| Mighty Swing |
Strength 13 |
Spend two swift actions to deal extra damage in melee. |
Core |
| Mighty Throw |
Str 13 |
Add Str bonus to ranged attack rolls. |
TFU |
| Mission Specialist |
- |
Grant bonus to allies untrained skill checks with a particular skill. |
GAW |
| Mounted Combat |
Trained in the Ride skill |
Increase speed and avoid attack when riding a mount. |
TUR |
| Multi-Grab |
Dex 13 |
You may grab two opponents as a standard action. |
LE |
| ~Knock Heads |
Dex 13, Str 13, Multi-Grab |
You may knock two opponents' heads together after a successful multi-grab. |
LE |
| Never Surrender |
Trained in Endurance |
Make an Endurance check to prevent falling to 0 hit points. |
GAW |
| Nikto Survival |
Member of Nikto subspecies |
Reroll Survival checks in native environment. |
TUR |
| Officer Candidacy Training |
- |
Gain a bonus to your Rank and Privilege score. |
GAW |
| Opportunistic Shooter |
- |
Gain a bonus to attacks of opportunity with ranged weapons. |
GAW |
| Overwhelming Attack |
- |
Any attempt to negate your attack takes a -5 penalty on the attack roll or skill check. |
TCW |
| Pall of the Dark Side |
Dark Side Score 1+ |
Add half your Dark Side Score to Use the Force checks to resist detection. |
TCW |
| Pin |
Base attack bonus + 1 |
Grappled opponent is pinned for 1 round, can't move, and loses its Dexterity bonus to Reflex Defense. |
Core |
| ~Crush |
Pin, base attack bonus + 1 |
Deal unarmed or claw damage to a pinned opponent. |
Core |
| ~~Bone Crusher |
Crush, Pin |
Move damaged grappled opponent -1 step on the condition track. |
GoI |
| ~~Rancor Crush |
Str 15, Crush, Pin, base attack bonus +1 |
Move an enemy -1 step down the condition track when using the Crush feat. |
LE |
| Pistoleer |
Proficient with weapon used |
Gain benefits when using certain pilots. |
GAW |
| Point Blank Shot |
|
+ 1 bonus on ranged attacks and damage against point blank foes. |
Core |
| ~Careful Shot |
Point Blank Shot, base attack bonus +2 |
If you aim, gain +1 bonus on the attack roll. |
Core |
| ~~Steadying Position |
Careful Shot, Point Blank Shot |
Deny target's Dexterity bonus to Reflex Defense when you are prone and aiming. |
GAW |
| ~Grazing Shot |
Point Blank Shot |
Strike two targets in direct line of sight, dealing half damage to each. |
GoI |
| ~Precise Shot |
Point Blank Shot |
No -5 penalty for shooting into melee. |
Core |
| ~~Crossfire |
Point Blank Shot, Precise Shot, base attack bonus +6 |
Redirect missed attack against soft cover. |
TFU |
| ~~Deadeye |
Point Blank Shot, Precise Shot, base attack bonus +4 |
If you aim, deal extra damage. |
Core |
| ~~Meat Shield |
Point Blank Shot, Precise Shot, base attack bonus +4 |
Gain cover bonus equal to opponent's cover bonus. |
GoI |
| ~~Sniper |
Point Blank Shot, Precise Shot, base attack bonus +4 |
You ignore soft cover when making a ranged attack. |
Core |
| ~~~Deadly Sniper |
Point Blank Shot, Precise Shot, Sniper, trained in Stealth |
+1 bonus on attacks when sniping; hide as a swift action. |
SNV |
| ~Prime Shot |
Point Blank Shot |
Gain a bonus to attack rolls when none of your allies are near the target. |
RECG |
| ~Far Shot |
Point Blank Shot |
Range penalties for short-, medium-, and long-ranged attacks are reduced. |
Core |
| ~Zero Range |
Point Blank Shot |
Gain a +1 bonus on your attack roll and deal +1 die of damage when making a ranged attack against an adjacent target or a target in your fighting space. |
LE |
| Poison Resistance |
Con 13 |
You are inherently more resistant to poison. |
KotOR |
| Power Attack |
Str 13 |
Trade attack bonus for damage on melee attacks (up to your base attack bonus). |
Core |
| ~Cleave |
Str 13, Power Attack |
Extra melee attack after dropping target. |
Core |
| ~~Frightening Cleave |
Str 13, Cleave, Power Attack, base attack bonus +4 |
When you use the cleave feat, each enemy within 6 squares and line of sight takes a penalty to Reflex Defense, skill checks, and attack rolls against you. |
TUR |
| ~~Great Cleave |
Str 13, Power Attack, Cleave, base attack bonus +4 |
No limit to cleave attacks each round. |
Core |
| Power Blast |
Dex 13 |
Trade attack bonus for damage on ranged attacks (up to your base attack bonus). |
KotOR |
| Powerful Charge |
Medium or larger size, base attack bonus + 1 |
Gain +2 bonus on your attack roll while charging and deal extra damage. |
Core |
| Powerful Rage |
Rage species trait |
Gain a +4 bonus on Str checks and Str-based skill checks. |
TFU |
| Predictive Defense |
Int 13 |
Use Dexterity or Intelligence to determine Reflex Defense. |
GAW |
| Quick Draw |
Base attack bonus + 1 |
Draw weapon as a swift action. |
Core |
| ~Lightning Draw |
Quick Draw |
Draw and fire as a standard action. |
SNV |
| ~~Knife Trick |
Lightning Draw, Quick Draw, trained in Stealth |
Attack of opportunity with concealed weapon to greater effect. |
SNV |
| ~Return Fire |
Dex 15, Quick Draw, Weapon Focus (chosen exotic ranged weapon or weapon group) |
You may make a single ranged attack as a reaction to a ranged attack against you that misses. |
LE |
| Quick Skill |
- |
Take 10 on skill checks when rushed, take 20 in half normal time. |
KotOR |
| Rapid Reaction |
- |
React twice to the same trigger once per encounter. |
RECG |
| Rapid Shot |
Str 13, base attack bonus + 1, proficient with weapon |
Take a -2 penalty on a ranged attack roll to deal +1 die of damage. |
Core |
| ~Collateral Damage |
Rapid Shot, base attack bonus +6 |
Gain extra attack upon hitting the first target. |
SNV |
| ~Staggering Attack |
Sneak Attack talent or Rapid Shot or Rapid Strike |
Forgo extra damage to push back opponent. |
SNV |
| ~Hobbling Strike |
Sneak Attack, Rapid Shot or Rapid Strike |
Reduce the target's speed instead of dealing extra damage. |
GoI |
| Rapid Strike |
Dex 13, base attack bonus + 1, proficient with weapon |
Take a -2 penalty on a melee attack roll to deal +1 die of damage. |
Core |
| ~Improved Rapid Strike |
Rapid Strike, light melee weapon |
Trade -5 penalty on attack roll for +2 dice of damage when using light melee weapon. |
KotOR |
| ~Wicked Strike |
Rapid Strike |
Gain extra attack on a second target upon damaging the first target. |
SNV |
| Rapport |
Wis 13 |
Grant an additional +2 bonus when using the aid another action. |
TFU |
| Recall |
Trained in one Knowledge skill |
Reroll any Knowledge skill check, keeping the better result. |
TFU |
| Recovering Surge |
- |
Move up the condition track when you catch a second wind. |
RECG |
| Recurring Success |
- |
Gain extra use of a 1/encounter talent or feat. |
GoI |
| Republic Military Training |
- |
When behind cover, you can reduce the damage of an incoming attack. |
KotOR |
| Resilient Strength |
Str 13 |
Use Strength or Constitution to determine Fortitude Defense. |
GAW |
| Resolute Stance |
Base attack bonus +1 |
Gain +2 or +5 to Will Defense when you fight defensively. |
GoI |
| Resurgence |
Trained in Endurance |
Gain bonus swift action when you catch your second wind. |
SNV |
| Returning Bug |
Proficient with weapon used |
Thrown razor bugs and thug bugs return to your hand immediately. |
LE |
| Riflemaster |
Proficient with weapon used |
Gain benefits when using certain rifles. |
GAW |
| Risk Taker |
Trained in Climb or Jump |
Improve your chances of success with Climb or Jump checks. |
GAW |
| Running Attack |
Dex 13 |
Move before and after making an attack. |
Core |
| ~Fleet-Footed |
Running Attack |
+2 speed when making a running attack. |
SNV |
| ~Rebel Military Training |
Running Attack |
Gain a dodge bonus to [Reflex Defense when using [Running Attack. |
RECG |
| ~Strafe |
Coordinated Attack |
Gain +1 bonus on melee attack rolls when allies are adjacent. |
TFU |
| Sadistic Strike |
- |
Move opponents -1 step on the condition track when you deliver a coup de grace. |
GoI |
| Scavenger |
- |
Gather materials for building objects. |
TFU |
| Separatist Military Training |
- |
Gain a +1 bonus on an attack roll while adjacent to an ally. |
TCW |
| Shake It Off |
Con 13, trained in Endurance |
Spend two swift actions to move + 1 step along the condition track. |
Core |
| Silver Tongue |
Trained in Persuasion |
Intimidate a creature or change its attitude as a standard action. |
GoI |
| Sith Military Training |
- |
Upon debilitating an enemy, you can cause other enemies to los heart. |
KotOR |
| Skill Focus |
|
Gain +5 competence bonus on skill checks with one trained skill. |
Core |
| ~Elder's Knowledge |
Skill Focus (Knowledge [social sciences] or [galactic lore]) |
Substitute a Knowledge (social sciences) or (galactic lore) skill check for a Wisdom-related skill check. |
TUR |
| ~Impersonate |
Shapeshift, Skill Focus (Deception) |
Shapeshift to impersonate a specific person. |
SNV |
| ~Improved Sleight of Hand |
Dex 15, Skill Focus (Deception), trained in the Deception and Stealth skills |
Use Deception to aid your Stealth check to use Sleight of Hand; use Stealth to draw an palm a weapon simultaneously. |
TUR |
| ~Informer |
Trained in the Perception skill, Skill Focus (Perception) |
Gather Information with Perception skill, and do it faster. |
TFU |
| Skill Training |
|
You become trained in one class skill. |
Core |
| Sniper Shot |
Proficient with ranged weapon/group |
Increase accuracy at a -5 Reflex Defense penalty. |
KotOR |
| Sport Hunter |
Proficient with weapon used |
Gain benefits with certain slugthrowers and sporting weapons. |
GAW |
| Spray Shot |
- |
When using a weapon set on autofire, you can reduce the area to 1 square. |
TCW |
| Staggering Attack |
Proficient with weapon used, base attack bonus +1 |
Impose penalties to enemy skill checks with a successful attack. |
GAW |
| Stand Tall |
- |
When you take damage, nearby allies attack your attacker. |
GoI |
| Stay Up |
Trained in Endurance |
Move 1 step down on condition track to reduce damage. |
SNV |
| Strong in the Force |
|
Roll d8s instead of d6s when you spend a Force Point. |
Core |
| Surgical Expertise |
Trained in Treat Injury |
You can perform surgery in 10 minutes instead of 1 hour. |
Core |
| Tech Specialist |
Trained in the Mechanics skill |
You can make custom modifications to armor, weapons, vehicles, droids, and devices. |
SotG |
| ~Hasty Modification |
Tech Specialist |
Swap one trait for another trait. |
SNV |
| ~Signature Device |
Tech Specialist |
Install two traits. |
SNV |
| ~Starship Designer |
Tech Specialist, trained in the Mechanics skill |
Train to design (and redesign) starships. |
SotG |
| ~Superior Tech |
Int 17, Tech Specialist, 9th level |
Install superior equipment upgrades. |
SNV |
| ~Vehicle Systems Expertise |
Tech Specialist, trained in Mechanics |
Recharge shields and reroute power on a vehicle faster than normal. |
LE |
| Toughness |
|
Gain + 1 hit point per character level. |
Core |
| Trample |
Trained in the Ride skill |
When using the mounted charge action, attack enemies between you and your target. |
TUR |
| Trench Warrior |
- |
When you have cover against an enemy's ranged attacks, gain a +1 bonus on attack rolls against that enemy. |
TCW |
| Trip |
Base attack bonus + 1 |
Trip an opponent that you've grappled, knocking it prone. |
Core |
| ~Halt |
Trip, Weapon Focus in selected weapon, Weapon Proficiency in selected weapon, base attack bonus +8 |
Knock an enemy prone after a successful attack of opportunity, immediately end target's remaining actions when also exceeding its damage threshold. |
TUR |
| ~Throw |
Trip, base attack bonus + 1 |
Throw a grappled opponent up to 1 square beyond your reach and deal damage. |
Core |
| Triple Crit |
Proficient with weapon, base attack bonus +8 |
Deal triple damage on a critical hit. |
Core |
| Tumble Defense |
Dex 13, proficient with melee weapon |
Your martial ability makes it harder for opponents to tumble past. |
KotOR |
| Unleashed |
Destiny |
Unlocks Unleashed Abilities. |
TFU |
| Unswerving Resolve |
Base attack bonus +2 |
When targeted by Fear or Mind-Affecting abilities, gain a temporary Force Point. |
JATM |
| Unstoppable Force |
- |
Gain a +5 bonus to Fortitude Defense and Will Defense against any effect requiring a Use the Force check. |
TCW |
| Unwavering Resolve |
Trained in Perception |
Gain a +5 bonus to Will Defense against Deception and Persuasion checks. |
TCW |
| Vehicular Combat |
Trained in Pilot |
Negate one attack per round against the vehicle you're piloting. |
Core |
| ~Starship Tactics |
Vehicular Combat, trained in the Pilot skill |
Trained to make use of starship maneuvers and skilled at space combat. |
SotG |
| ~Tactical Genius |
Starship Tactics, Vehicular Combat, trained in the Pilot skill |
You master starship tactics over long combats. |
SotG |
| Vehicular Surge |
Trained in Pilot |
Once per day, gain bonus hit points for a vehicle you pilot. |
RECG |
| Wary Defender |
- |
Gain a +2 bonus to Fortitude Defense and Will Defense while fighting defensively. |
TCW |
| Weapon Finesse |
Base attack bonus + 1 |
Use Dex modifier instead of Str modifier on attack rolls with light melee weapons and lightsabers. |
Core |
| Weapon Focus |
Proficiency with weapon |
+ 1 bonus on attack rolls with selected weapon. |
Core |
| ~Critical Strike |
Base attack bonus +9, proficient with melee weapon used, Weapon Focus |
Increase critical threat range of an attack. |
KotOR |
| ~Heavy Hitter |
Weapon Focus (heavy weapons), Weapon Proficiency (heavy weapons) |
Add 1 point of damage for every 5 points rolled above the target's Reflex Defense, plus additional benefits when you exceed the target's damage threshold. |
TUR |
| Weapon Proficiency |
- |
Ignore -5 penalty on attack rolls with weapons of a particular type. |
Core |
| ~Improvised Weapon Mastery |
Weapon Proficiency (simple weapons) |
Treat improvised weapons as simple weapons, deal +1d6 points of damage. |
TUR |
| ~Target Area |
Weapon Proficiency in selected weapon, base attack bonus +5 |
Deal an additional 5 points of damage against one target within a successful area attack. |
TUR |
| Wilderness First Aid |
Trained in the Survival skill |
Use Basic Survival skill as if you have a medpac for Treat Injury checks. |
TUR |
| Withdrawal Strike |
Base attack bonus +5, proficient with melee weapon used |
You can make attacks of opportunity against enemies using the withdrawn action. |
KotOR |
| Wookiee Grip |
Str 13 |
Wield two-handed weapons in a single hand. |
GoI |
| 4 |
Droid Only |
|
|
| Logic Upgrade: Self-Defense |
Droid |
Grant yourself +2 to the defense of your choice for 1 round. |
KotOR |
| Logic Upgrade: Tactician |
Droid, base attack bonus +4 |
Grant a +5 bonus to attack with a successful aid another attempt. |
KotOR |
| 4 |
Skill Challenge |
|
|
| Catastrophic Avoidance |
- |
Catastrophic failures in skill challenges occur less frequently and with milder repercussions. |
GoI |
| Last Resort |
- |
Reroll a third failed skill check during a skill challenge and take the better result. |
GoI |
| Recovery |
- |
Treat a skill challenge as if it had the recovery effect. |
GoI |