Skill (Strength)

Armor Check Penalty

Skill Use Action DC Description Trained Only Retry Take 10 Take 20 Source
Long Jump As part of Move Action Distance (m) x3 You can leap a gap or chasm. No No Yes No Core
High Jump As part of Move Action Distance (m) x12 You can leap to a high ledge or rise. No No Yes No Core
Jump Down As part of Move Action 15 You can take less damage from a deliberate jump. No No Yes No Core

Use this skill to leap over pits, vault low fences, or jump down from a tree's lowest branches.

Long Jump

The DC of a running long jump is equal to the distance cleared (in meters) multiplied by 3. For example, clearing a 3-meter-wide (2-square-wide) pit requires a successful DC 9 Jump check. If you do not get at least a 4-square running start, the DC is doubled.

High Jump

The DC of a running high jump is equal to the distance cleared (in meters) multiplied by 12. For example, landing atop a 1.5-meter-high (1-square-high) ledge requires a successful DC 18 Jump check. If you use a pole of sufficient height to help you vault the distance, the DC is halved. If you do not get at least a 4-square running start, the DC is doubled.

Jump Down

If you intentionally jump down from a height, you can attempt a DC 15 Jump check to take falling damage as if you had dropped 3 meters (2 squares) fewer than you actually did. If you succeed on this check and take no damage, you land on your feet.

Special

*.You can take 10 when making a Jump check. If there is no danger associated with failing, you can take 20. *Distance covered by a long jump or high jump counts against your maximum movement in a round; distance covered by jumping down does not.