Force Power

*Action: Standard *Target: All targets within a 6-square cone and within line of sight. *Duration: Immediate *Subtype: Telekinetic *Prerequisite: None *Force Point Cost: None or 1 *Source: Core

Make a Use the Force Check

Make one roll and compare the result to each target's Fortitude Defense. If the result equals or exceeds a target's Fortitude Defense, it takes 4d6 points of Force damage and is knocked prone. If the result is less than a target's Fortitude Defense, it takes half damage and is not knocked prone. Targets larger than Medium add a size modifier to Fortitude Defense against this power: Colossal +50, Gargantuan +20, Huge +10, Large +5. This is an area effect.

Special

*When you use this power, you can spend a Force Point to deal an additional 2d6 points of damage to targets in the area.