Security

Skill ([

!Skill Use !!Action !!DC !!Description !!Trained Only !!Retry !!Take 10 !!Take 20 !!Source |- |Detect Traps ||[Standard Action ||Variable ||You can actively search for traps and security systems. ||Yes ||Yes ||Yes ||No ||Core, Home |- |Disable Trap or Security System ||1 minute ||Variable ||You can disable an accessible trap or security system. ||Yes ||Yes ||Yes ||No ||Core, Home |- |Open Lock ||1 minute ||Variable ||You can open a locked door or container. ||Yes ||Yes ||Yes ||No ||Core, Home |- |Blast It ||Standard Action ||Variable ||You can attempt to blast open (or blast shut) a door, control, or container. ||No ||Yes ||Yes ||No ||Home |- |}

Feats of Skill

The following feats may be taken by characters with the prerequisite skill ranks:

Rank 1

Rank 2

Use Description

This skill is used to detect and disable traps, to open locked doors and containers, and to bypass security systems.

Detect Trap or Security System

All traps and security systems (that are not designed to be obvious) have an inherent DC to detect, determined by the DM.

(DM tip: these DCs are usually about 5 points higher than whatever nominal DC is expected at the PCs level. Passive Detection is meant to be very difficult; Active Detection should be about as easy as most checks.)

;Passive Detection: All heroes may use their passive Perception to notice traps and security systems. Those trained in Security may use their Security check for this purpose, if it is superior.

;Active Detection: You may take the following action: