Skills

Your character's skills represent a variety of abilities, and you get better at them as you go up in level. A skill check takes into account your training (trained skill bonus), natural talent (ability modifier), and luck (the die roll). It may also take into account your species' knack for certain skills or the armor you're wearing (Armor#armor check penalty), among other things.

Trained Skills vs. Untrained Skills

When you make a character, you are allowed to select a number of skills as trained skills. Your character receives a number of trained skills based on his or her character class and Intelligence modifier (minimum of 1 trained skill). Trained skills are selected from the character's list of class skills at 1st level, and a character may acquire new trained skills by taking the Skill Training feat. The major difference between a trained and an untrained skill is that you gain a +5 bonus on skill checks if you're trained in the skill. However, some skills (such as Use the Force) can't be used untrained.

Class Skills

CLASS NUMBER OF TRAINED SKILLS CLASS SKILLS
Jedi 2 + Int modifier Acrobatics, Athletics, Endurance, Initiative, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Use the Force
Noble 6 + Int modifier Deception, Gather Information, Initiative, Knowledge (all skills, taken individually), Perception, Persuasion, Pilot, Ride, Treat Injury, Slicing
Scoundrel 4 + Int modifier Acrobatics, Deception, Gather Information, Initiative, Knowledge (all skills, taken individually), Mechanics, Perception, Persuasion, Pilot, Stealth, Slicing
Scout 5 + Int modifier Athletics, Endurance, Initiative, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Ride, Stealth, Survival
Soldier 3 + Int modifier Athletics, Endurance, Initiative, Knowledge (tactics), Mechanics, Perception, Pilot, Treat Injury, Slicing

Using Skills

To make a skill check, roll:

;1d20 + one-half your character level + key ability modifier + miscellaneous modifiers:

If you are trained in the skill, add +5 to the skill check result.

A skill check is made just like an attack roll or a saving throw. The higher the roll, the better. You're either trying to get a result that equals or exceeds a certain Difficulty Class (DC), or you're trying to beat another character's check result. For instance, to sneak quietly past a guard, you need to beat the guard's Perception check with a Stealth check.

When adding "one-half your character level", always round down (a 1st-level character adds +0).

The "key ability modifier" is the character's bonus or penalty for the skill's associated ability (Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma). The key ability of a skill is noted in its description.

"Miscellaneous modifiers" include armor check penalties and bonuses provided by talents, feats, or equipment.

Some skills can't be used untrained. These skills are noted on the Skills#Master Skill List. If your character is not trained in these particular skills, you are not allowed to make any kind of check with them.

Master Skill List

SKILL (KEY ABILITY) USE UNTRAINED? ARMOR CHECK PENALTY? JEDI NOBLE SCOUNDREL SCOUT SOLDIER
Acrobatics (Dex) Yes1 Yes C C
Athletics (Str) Yes1 Yes C C C
Deception (Cha) Yes No C C
Endurance (Con) Yes Yes C C C
Gather Information (Cha) Yes No C C
Initiative (Dex) Yes Yes C C C C C
Knowledge (Int) Yes1 No C C C C C2
Mechanics (Int) No No C C C C
Perception (Wis) Yes1 No C C C C C
Persuasion (Cha) Yes No C C
Pilot (Dex) Yes1 No C C C C C
Ride (Dex) Yes Yes C C
Security (Int) Yes No C C
Slicing (Int) Yes1 No C C C
Stealth (Dex) Yes Yes C C
Survival (Wis) Yes1 No C
Treat Injury (Wis) Yes1 No C C
Use the Force (Wis) Yes1 No C

*C: Class skill *1: Some uses of the skill require that you be trained in the skill. *2: Knowledge (tactics) only. *3: Any character with the Force Sensitivity feat treats Use the Force as a class skill.

Development

Organize Star Wars Skills like Skyrim?

Physical Skill Technical Skill Social Skill
Acrobatics Knowledge Deception
Athletics Mechanics Gather Information
Endurance Pilot Initiative
X Ride Perception
X Security Persuasion
X Slicing Y
X Stealth Y
X Survival Y
X Treat Injury Y

Star Wars: WEG

Dexterity Skill Knowledge Skill Mechanical Skill Perception Skill Strength Skill Technical Skill
Archaic Guns Alien Species Archaic Starship Piloting Bargain Brawling Armor Repair
Blaster Bureaucracy Astrogation Command Climbing/Jumping Blaster Repair
Blaster Artillery Business Beast Riding Con Lifting Capital Starship Repair
Bowcaster Cultures Capital Ship Gunnery Forgery Stamina Capital Starship Weapon Repair
Bows Intimidation Capital Ship Piloting Gambling Swimming Computer Programming/Repair
Brawling Parry Languages Capital Ship Shields Hide X Demolition
Dodge Law Enforcement Communications Investigation X Droid Programming
Firearms Planetary Systems Ground Vehicle Operation Persuasion X Droid Repair
Grenade Streetwise Hover Vehicle Operation Search X First Aid
Lightsaber Survival Powersuit Operation Sneak X Ground Vehicle Repair
Melee Combat Value Repulsorlift Operation X X Hover Vehicle Repair
Melee Parry Willpower Sensors X X Medicine
Missile Weapons X Scanning Planets X X Repulsorlift Repair
Pick Pocket X Space Transports X X Security
Running X Starfighter Piloting X X Space Transports Repair
Thrown Weapons X Starship Gunnery X X Starship Repair
Vehicle Blasters X Starship Shields X X Starship Weapon Repair
W X Swoop Operation X X Walker Repair
W X Walker Operation X X X