Skill (Strength)

Armor Check Penalty

Skill Use Action DC Description Trained Only Retry Take 10 Take 20 Source
Swim As part of a Move Action 10 (or higher) You can swim, dive, and navigate underwater obstacles. No Yes Yes No Core

Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.

Swim

A successful Swim check allows you to swim one-quarter your speed as a move action or one-half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater and must hold your breath (see the Endurance skill) until you reach the surface by succeeding on a Swim check.

The DC for the Swim check depends on the situation:

Situation DC
Calm water 10
Rough water 15
Stormy water 20

Retry

A new check is allowed the round after a check is failed.

Special

*You can take 10 when making a Swim check, but you can't take 20.