Equipment (Weapons)/Ranged Weapons
| Pistols | Cost | Damage | Stun Damage | Rate of Fire | Weight | Type | Availability | Source |
|---|---|---|---|---|---|---|---|---|
| 9 | Tiny | |||||||
| Hold-Out Blaster Pistol(5) | 300 | 3d4 | - | Single Shot | 0.5 kg | Energy | Illegal | Core |
Small, palm-sized blasters see widespread use in weapon-restricted areas. Hold-out blasters are commonly found in the possession of undercover agents, gamblers, scoundrels, or nobles seeking to protect themselves. They are sometimes carried as a backup weapon for more lethal characters.
Because of its compact design, a hold-out blaster pistol grants a +5 equipment bonus on Stealth checks made to conceal the weapon.
A hold-out blaster requires an energy cell to operate. After 6 shots, the energy cell must be replaced.