Mechanomancy

Force Power

*Subtype: Telekinesis *Prerequisite: None *Source: 3.2

Brief

Availablity Action Range Cost Basic Effect
At-will Variable Short Sustain free, FP cost You use telekinesis to directly affect the inner mechanical workings of a device. Effectively, this allows you to use all Mechanics skill checks at range, without needing physical access to the inner workings of the device. For each use of the skill (pass or fail), you expend 1 Force Point.

Description

Mechanomancy was a Force Power that allowed it's wielder to exercise fine control over the moving parts of many mechanisms, including vehicles and droids. Those adept with this power were able to both remotely repair and disable devices and mechanisms entirely through the Force.

Techniques

Notes

*Some uses of Mechanics are very slow. Though it may only cost 1 Force Point to spend an hour repairing a droid, for instance, you cannot regenerate Force Points while sustaining a power.