Starship Modules

Module Size

Starship Size Module Size Damage Multiplier
1-2 Personal x2
3-4 Small x8
5-6 Medium x32
7-8 Large x128
9-10 Capital x512

Above size 10, there are special rules. See Superweapons.

Weapon Modules

High Power

Blasters

Blasters are weapons that fire coherent pulses of plasma, accelerated by magnetic acceleration, which deliver kinetic and thermal energy to the target. The blaster is one of the most successful weapons of the modern age, due to its combination of energies that few materials can withstand. The disadvantage of blasters is that the charged plasma they fire can be deflected with powerful, dense electric fields.

Oddly enough, these weapons, when scaled to starship size, are referred to by the erroneous name "laser cannons" or "turbolasers", despite having nothing to do with laser technology.

Weapon Module Size Power Slot Base Damage Energy Cost
Heavy Blaster Personal High 3d8 (x2) 1
Laser Cannon Small High 3d8 (x8) 1
Heavy Laser Cannon Medium High 3d8 (x32) 1
Turbolaser Large High 3d8 (x128) 1
Heavy Turbolaser Capital High 3d8 (x512) 1

Cannon

Cannon are explosively-propelled projectile launchers, whose payload can be purely kinetic, explosive, or any of a variety of munitions. As an ammunition-driven weapon, part of the effectiveness of cannon is in the launcher, and part of it is the ammunition.

Because the projectiles are self-powering, this module requires no Energy to fire. It uses only a moderate amount of energy to aim and reload.

;Launchers

;Projectiles

;Sizes

Module Size Artillery Autocannon
Personal 15mm 10mm
Small 45mm 30mm
Medium 120mm 90mm
Large 400mm 300mm
Capital 1000mm 750mm