Skip to content

Telekinesis

You can project physical force at a distance.

Actions allowed:

  • Grab: std, ranged, concentration; you attempt to seize control of an object or creature.
    • Target must be medium size or smaller.
    • If target is a creature, or a sentient, animate object, it is allowed a Cha save to repel your control, ending the effect.
    • Once you control target, you gain the following actions:
      • Throw: std, ranged; roll a skill check. You push the target (up to) that many feet.
        • If you push them upward, reduce distance by 50%.
        • If target strikes a hard surface, they suffer light damage for every 5 you rolled. (10 = 2x light, 15 = 3x, etc)
        • If target strikes a hazard, such a spiked wall, they suffer whatever normal damage the hazard does in addition.
        • If target strikes a secondary target such as an object or creature, split the damage between them equally.
        • To hit a secondary target that is capable of avoiding attacks, treat your skill check as a ranged attack roll.
        • Throwing the target ends the Grab effect.
      • Move: swift, ranged; roll a skill check. You slowly move the target half that many feet; they do not move quickly enough to take damage if they encounter an obstacle.
      • Wield: if you are grabbing a weapon, you may wield that weapon at range as if you were holding it in melee, using your Telekinesis skill for attack rolls.

Expert Uses

  • swift push/pull without damage
  • can catch small objects pulled to self
  • reaction to deflect projectiles
  • can parry with force