Lizardfolk

Lizardfolk are reptilian humanoids with a pragmatic, survival-focused worldview. They are tough, adaptable, and possess unique natural abilities.

Ability Score Increase

Age

Lizardfolk mature around age 14 and live to about 60 years.

Size

Medium (6-7 feet tall)

Speed

30 feet, Swim 30 feet

Key Features

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. On a hit, it deals piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cunning Artisan

As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature to create a simple weapon, shield, or up to 1d4 pieces of ammunition.

Hold Breath

You can hold your breath for up to 15 minutes at a time.

Hungry Jaws

As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.

Natural Armor

You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC.

Languages

You can speak, read, and write Common and Draconic.