Lizardfolk
Lizardfolk are reptilian humanoids with a pragmatic, survival-focused worldview. They are tough, adaptable, and possess unique natural abilities.
Ability Score Increase
- 2024: +2 to one ability score and +1 to another, or +1 to three different ability scores
- 2014: Constitution +2, Wisdom +1
Age
Lizardfolk mature around age 14 and live to about 60 years.
Size
Medium (6-7 feet tall)
Speed
30 feet, Swim 30 feet
Key Features
Bite
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. On a hit, it deals piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cunning Artisan
As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature to create a simple weapon, shield, or up to 1d4 pieces of ammunition.
Hold Breath
You can hold your breath for up to 15 minutes at a time.
Hungry Jaws
As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Natural Armor
You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC.
Languages
You can speak, read, and write Common and Draconic.