Inspiring Leader

Name Inspiring Leader
Prerequisite Charisma 13 or higher

You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.

Benefits

Analysis

Inspiring Leader provides a significant pool of temporary hit points that can be distributed to the entire party. At level 5 with 18 Charisma, that's 9 temp HP to six allies (54 total HP buffer). This effectively gives the party extra hit points before every combat encounter, which is especially valuable in dungeon crawls with multiple encounters between rests.

Best For

Comparisons