Feats

Feats are special abilities that provide your character with unique capabilities, improved statistics, or enhanced features. Characters typically gain feats at certain levels instead of ability score improvements, or as bonus feats from their ancestry or class.

Gaining Feats

Characters can gain feats through several methods:

Feat Prerequisites

Some feats have prerequisites that must be met before you can take them:

Feat Categories

Combat Feats

Feats that enhance your effectiveness in battle:

Feat Prerequisite Summary
Crossbow Expert None Ignore loading, no disadvantage in melee, bonus hand crossbow attack
Defensive Duelist Dex 13+ Add proficiency to AC as reaction when wielding finesse weapon
Dual Wielder None Use non-light weapons, +1 AC, draw two weapons
Great Weapon Master None Bonus attack on crit/kill, -5 to hit for +10 damage
Polearm Master None Bonus attack with polearm, opportunity attacks when enemies enter reach
Sentinel None Stop enemy movement, attack when allies are targeted
Sharpshooter None Ignore cover/range, -5 to hit for +10 damage

Half Feats (Ability Score Increase + Benefits)

Feats that increase an ability score by 1:

Feat Ability Summary
Actor Charisma Mimicry and advantage on Deception for disguises
Athlete Str or Dex Enhanced climbing, jumping, and standing from prone
Observant Int or Wis +5 to passive Perception and Investigation, lip reading
Resilient Any Gain proficiency in chosen ability's saving throws

Utility and Support Feats

Feats that provide versatility and out-of-combat benefits:

Feat Prerequisite Summary
Alert None +5 initiative, can't be surprised, no hidden attacker advantage
Healer None Enhanced healing with healer's kit
Inspiring Leader Cha 13+ Grant temp HP to allies after short rest
Lucky None Three luck points per day to reroll or force rerolls
Mobile None +10 speed, avoid opportunity attacks after melee attack
Tough None Gain 2 HP per level

Magic Feats

Feats that grant or enhance magical abilities:

Feat Prerequisite Summary
Elemental Adept Spellcasting Ignore resistance, treat 1s as 2s for chosen element
Magic Initiate None Learn two cantrips and one 1st-level spell
Ritual Caster Int or Wis 13+ Learn ritual spells in a ritual book
War Caster Spellcasting Advantage on concentration, cast with weapons/shield, spell opportunity attacks

Choosing Feats

When selecting a feat, consider:

Popular Feat Combinations