Sentinel
| Name | Sentinel |
|---|---|
| Prerequisite | None |
You have mastered techniques to take advantage of every drop in any enemy's guard. You gain the following benefits:
Benefits
- Opportunity Attack on Disengage: When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
- Attack Regardless of Disengage: Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
- Protect Allies: When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Analysis
Sentinel is one of the premier tank and control feats. It allows you to lock down enemies, protect allies, and control the battlefield. The ability to stop enemy movement and punish them for attacking your allies makes you a serious threat. Combining with Polearm Master creates an exceptional lockdown build.
Best For
- Tanks: Protect allies and control enemies
- Paladins: Protect the party while dealing damage
- Fighters: Lock down priority targets
- Barbarians: Control the front line
- Anyone: Using reach weapons (especially with Polearm Master)
Synergies
- Polearm Master: Opportunity attacks when enemies enter reach
- Tunnel Fighter: (if allowed) Multiple reactions per round
- Reach Weapons: Control a larger area