Active Dodge: Choose one opponent; against that opponent, the Reflex cost for reactions to defend yourself is reduced by half (minimum 0, but you may take only one 0-cost reaction per round).
Evasion: When subject to an area effect, you may take an immediate action to leap to the nearest safe square, assuming said square is within 2 squares per Avoidance rank. This does not cost Action Points, but does cost 1 Stamina per square jumped, and can be done only once per round.
Uncanny Dodge: You may Dodge attacks of which you were unaware.
Rank 2
Traits
Critical Dodge: If you fail to Dodge an attack which is a critical hit, roll another Dodge attempt with a bonus of +5 per Avoidance rank; on success, you downgrade the attack to non-critical damage.
Evade and Counter: When an opponent makes a melee attack which you successfully Dodge, you may take an attack of opportunity against them (max 1/rd per rank of Avoidance), or, at your option, a five-foot step instead.
Proactive Defense: Against your Active Defense target, the Reflex cost reduction applies to offensive actions as well.