Persuasion

Charisma,(General Skill)

Used to persuade, seduce, or deceive others.

Skill Use Action Description
Bluff

One minute or longer

You can attempt to deceive a target. This can be accomplished by words (lying), visual (disguise), or simply by attempting to leave out critical details (blend into the background, omit information from a deposition).

Influence

One minute or longer

You can attempt to change an unfriendly or neutral character's demeanor towards you or a target you specify on a short-term basis. You may make a skill check against a moderate skill challenge to make a neutral target friendly, and skill check against a difficult challenge to make an unfriendly target neutral. Failure by 5 or more indicates a negative progress of one step.

Negotiate

One minute or longer

You can attempt to persuade a character to do something, whether it is sell you an object at a lower price, give up a desired goal, or accept a new situation. Opposed by Persuasion. Modified by Influence.

Feats of Skill

The following feats may be taken by characters with the prerequisite skill ranks:

Rank 1

Feat Prerequisite Description

Rank 2

Rank 3

Rank 4

Notes

Rank 1