Priest

Priest is a path of the Magic Power Source. It describes any kind of practitioner who is guided by faith.

Notes

Things to reference:

Automatic Abilities

All priests must be mindful of the following game concepts:

The Seven Virtues

There are many faiths and many codes of conduct. This list is a simple, generic set of virtues that many an ethos can agree with.

The system does not compel you to follow any of these virtues. If you do follow them, there are game effects, noted below.

Divine Favor

All priests have an attribute called Favor:

Favor does not replenish on its own. You must go through a ritual of contrition, such as a religious ceremony. The specifics of the ritual are up to your chosen faith, but as a general guideline:

If the ritual is performed correctly, with all accoutrements in place, in a suitable holy site, the ritual restores all Favor (max once/day).

Sacred Vows

Some choose to swear vows of extreme virtue. Monks and ascetics particularly cleave to such ways, swearing, perhaps, vows of silence, poverty, and chastity.

Sacred Vows are optional, automatic abilities. You need not spend any feats, skills, etc to take them. You may take as many as you like at character creation. Taking a new vow any time thereafter is a special ceremony (TBD: probably need help from another faithful, holy places, blah blah).

Vows are much more strict than Virtues, but they can also enable powerful abilities when sworn by magical practitioners. Should you ever break a vow, there are consequences, and it is difficult to take the vow back up again (TBD: atonement ritual?).

Note: vows can put constraints on roleplaying which may affect other PCs and the DM; they should be used sparingly, for roleplaying reasons first and foremost.

Powers

You may take powers of the following schools:

Talents

Each level, you may select one talent from the list below, assuming you meet all prerequisites. If you select 3 talents from any Talent Group, you have "mastered" that group and can take talents requiring such mastery.

Quick overview:

Path Group Rank 1 Rank 2 Rank 3 Rank 4 Rank 5

Manifester

Radiance

Halo

?

Avatar

-

Avatar

Better Avatar?

Minion

Archon

Angel

Super-angel

Paladin

Offense

Righteous Fury

Smite Evil?

Defense

Defender of the Faith

Seals of the Faith?

?

Contemplative

Aspect

?

Minor Aspect

Major Aspect

Transcendence

Other possible paths:

Healing

Maybe some generic healing talents, like Lay on Hands, for the non-caster types?

Radiance

Your faith is so strong, it glows in the dark. And in the light.

Archon

Gain an archon, a la System 6.

Rank 2: it becomes a minor angel. Etc.

Avatar

Prerequisite: must have mastered Radiance or Archon.

Refer to system 6.

Defender of the Faith

Righteous Fury

Butt-kicking for goodness!

Other Ideas

Aspect of the Divine: take on a celestial, enigmatic, or sinister aspect, becoming slightly extraplanar. See 6e. Part of a separate "path" of talent groups parallel to the Manifester ones.