Magic

Magic is a Power Source.

In Brief

Traits

All practitioners share common traits, regardless of discipline or tradition.

Automatic Traits

Those selecting this Power Source receive all of the following automatically at character creation:

Powers

All characters with the Magic power source may take these skills.

Elemental Magic Other Magic Item Crafting
Sorcerer/wizard only
Priest only
Druid and witch only
Witch/Necromancer only
Witch, Necromancer, Wizard only

Paths

Dev Notes

So how's this work? Well...

Traditions (WARNING: NOT OFFFICIAL RULES)

Magical traditions, broadly, tend to closely mirror its disciplines, but not exactly.

Wizardry

Main article: Wizardry

The pursuit of the science of Magic. Wizards seek to know Magic through scholarship and experimentation. Credo: "Knowledge is Power". High degree of organization. Strict, rigid standards of practice and membership. Tendency to extend policies beyond own organizations. Heavy focus on Evocation, tends to avoid Invocation.

Special power
Wizards are allowed to meddle in all forms of magic. Because they're wizards. Choose one: Evocation, Thaumaturgy, Invocation. That is your "major" discipline (treat as normal). The others are "minor": you may use automatic abilities as if you were half your level, although you cannot take any skills or feats from that discipline.

Witchcraft

:Main article: Witchcraft

The pursuit of oneness with Magic. Strong moral component; some traditions faith-based. Heavy emphasis on Thaumaturgy; belief that thaumaturgical principles extend further, that all are connected through Magic, explaining its karmic nature. Some degree of secrecy due to a history of persecution; tendency to be decentralized, sharing knowledge only with a small, trusted group.

Special power
Chroma (varying abilities based on color), Supplication

Shamanism

:Main article: Shamanism

Myriad ancient traditions, generally Animist or Totemist; Shamans usually are trusted and revered figures with responsibility to a tribe or family unit. Strong emphasis on Invocation of natural forces, contact with spiritual entities, thaumaturgical healing.

Special power
Spiritwalking, Shapeshifting skill.

Will Magic

:Main article: Will Magic

Magic based on the application of pure will, highly applicable to the control of Outsiders and their powers. Modern "tradition" is a reclamation of concepts after millennia without organization. Object to the term "warlock", which connotes betrayal of laws or principles (though the term has largely been reclaimed by modern practitioners). Strong emphasis on Invocation (particularly of Outer forces).

Special power
Bladebinding and Summoning skills.

Sorcery

Priesthood