Earth

Earth is a Power, dealing with the control of earth, stone, dirt, sand, metal, etc.

Rank 1

Powers

Feats

Rank 2

Traits

Powers

Feats

Rank 3 (not quite done)

Powers

Summoning

Power Evolutions

Feats

Other Rules

Earth Categories

Category Move Earth Wall of Earth Spiky Terrain Movement Rate

Mud, sand, loose soil

Amount: 5-ft cube.

Movement: 5 feet.

Height: 20 feet (double length).

Strength: HP 10, Hardness 0.

Spikes inflict no damage or injury.

Meld Into Stone: 1 square per full round

Earth Glide: free

Clay or packed earth

Amount: 1-ft cube.

Height: 20 feet.

Strength: HP 50, Hardness 0.

Spikes trip subjects.

Movement: 1 foot.

Meld Into Stone: 3 full rounds per square

Earth Glide: 1 mana per move

Natural stone

Amount: 1-inch cube.

Movement: 1 inch.

Height: 10 feet.

Strength: HP 500, Hardness 10.

Spikes inflict 1d6 per Mana reserved, x2 (exponential) per size above Medium, per square of movement; plus a physical debuff causing 50% movement penalty until healed (as minor injury).

Meld Into Stone: 1 minute per square

Earth Glide: 1 mana per half move

Worked stone

Amount: none.

Movement: none.

Height: 5 feet.

Strength: HP 1000, Hardness 20.

Spikes inflict 2d6 per Mana reserved, x2 (exponential) per size above Medium, with 10 Armor Penetration, per square of movement; plus a physical debuff causing 50% movement penalty until healed (as minor injury).

Meld Into Stone: 5 minutes per square

Earth Glide: 1 mana per square

Metal

Amount: none.

Movement: none.

Height: 0 feet.

Strength: HP 5000, Hardness 50.

Spikes inflict 5d6 per Mana reserved, x2 (exponential) per size above Medium, with 20 Armor Penetration, per square of movement; plus a physical debuff causing 50% movement penalty until healed (as minor injury).

Impenetrable