Telepathy (pre-7.5)

The use of purely mental abilities to create supernatural effects is Mentalism.

Uses of the Skill

Rank Power Description

1

Sense Psychic Impressions

At-will, concentration; you sense any prevailing psychic impact on a location. DM adjudicated.

1

Sense Minds

At-will, concentration; you sense the presence of thinking minds. Works slowly, as in old Detect Magic.

Telepathic communication:

Dev Notes

These are kind of inseperable, as it were.

Things on the way out:

Powers

Those below are Powers, each of which can be gained by spending a Power Point, assuming the prerequisites are met.

Power Prereqs Description
Empathic Touch

Telepathy 5 ranks

Sense and affect emotions by touch.

Telepathy 10 ranks, Empathic Touch

Transfer your consciousness (ridealong), or move mental effects from one target to another (beneficial or harmful)

Telepathy 15 ranks, Empathic Transfer

Fully impose your senses, emotions, and will on another.

Combat Insight

Telepathy 5 ranks

Sense enemies' intentions to gain advantage in combat.

Telepathy 10 ranks, Combat Insight

See events before they occur; easily react, test multiple alternative counter actions, etc.

Clairvoyance

Telepathy 5 ranks

Project your senses remotely to familiar places or near familiar people.

Telepathy 10 ranks, Clairvoyance

Travel to remote locations through a plane of pure thought.

Telepathy 10 ranks, Clairvoyance

See events before they occur.

Hypercognition

Telepathy 5 ranks

Accelerate your mind; gain more time to react to fast-paced situations.

Mindlink

Telepathy 5 ranks

Establish mind link at short range (sustain at higher range), use it read or implant thoughts (suggestions)

Telepathy 10 ranks, Mindlink

Deep-scan subject's mind for information, alter or implant memories

Telepathy 15 ranks, Mind Probe

Plant deep suggestions.

Feats

Notes

Tracks:

Skill Uses (OLD CONTENT)

Rank Use Description

1

Read Emotions

At-will, swift, short range, sustain swift; you read the current emotional state of the subject, learning which emotions are affecting him, and how intensely.

1

Sense Psychic Impression

At-will, concentration; you sense any prevailing psychic impact on a location. DM adjudicated.

1

Missive

At-will, free, variable range; you send a message of up to 10 words to a known subject. Does not empower subject to respond. Range based on rank: long, 1 mile, 100 miles, world, solar system.

1

Lucid Dreaming

You may take command of your own dreams. Many recreational uses; also may be useful for exploring your own psyche, resolving unanswered questions, etc. Highly subjective.

2

Sense Link

Sense all that subject senses.

2

Shared Dreamstate

Link dreams with other sleepers, as Lucid Dreaming.

3

Inception

As Shared Dreamstate, but one or more participants might be unwilling, and you can plant suggestions deep in the psyche.

4

Astral Projection

Leave your body behind and explore the multiverse.

Totally useless, but still cool:

Notes

Feats

Rank 1

Assault
Control
Defense
Utility
Meta

Rank 2

Assault
Control
Defense
Utility

Rank 3

Assault
Control
Utility

Rank 4

Rank 5

Other Rules

To do: