Armortech

Armortech is a Power Skill that describes the use of engineering skill to create powerful armor.

Core Abilities

Feats

Powers

To take a power, you must meet the prerequisites and spend one Power Point.

Mobility

Power Prerequisites Description
Enhanced Speed Armortech rank 1+ Gain +1 Dex while in power suit. Stackable, max once/rank.
Rocket Assist Armortech rank 1 Spend 1 power to augment movement by +100% for one move action. Adds +50% damage to a charge. Stackable on one move action once/rank.
Stealth Mode Armortech rank 1 At-will, swift; when power > 0, gain +5 per rank to Stealth. Lost if you fire a weapon.
Speed Boost Armortech rank 1 When power > 0, gain +1/rank to movement speed.
Rocket Dodge Armortech rank 1 Recharge 33%, power 2, immediate; move up to half movement speed immediately to avoid an attack.
Hover Jets Armortech rank 2 Spend 2 power/rd to gain levitate movement (max height change +6 or -12 per round). Also slow fall as immediate action.

Ideas:

Power

Power Prerequisites Description
Enhanced Power Armortech rank 1+ Gain +1 Str while in power suit. Stackable, max once/rank.
Power Boost Armortech rank 1 Spend 1 power to augment an energy weapon attack by +100%. Stackable. Alternate use: spend 1 power point to add +5 to a Strength check.
Energy Weapon Armortech rank 1 Gain one energy weapon of your choice (see #Energy Weapon below). An energy weapon is bonded to your armor, and takes up one of its bonus weapon slots. You may select more Energy Weapons than you have bonus slots, though you need to swap them out to use both (2-3 swift actions).
Slam Armortech rank 1 Each of your arms may be used as a slam attack, inflicting medium kinetic damage. Can be power boosted.
Supercharge Armortech rank 1 Your energy weapon has an overcharge mode. At-will, free; energy weapon enters overcharge mode, becoming unavailable for 1 round. Thereafter, the next time it fires, it gains additional effectiveness. Each round you hold the charge (including the first one) costs 1 Power. See #Energy Weapon specifics for details.

Energy Weapon

;Rank 1:

;Rank 2:

;Rank 3:

Damage chart for weapons:

Feats

Toughness

Gain Con and DR while wearing power suit (see chart).

Power Prereqs Description
Enhanced Resilience Armortech rank 1+ Gain +1 Con while in power suit. Stackable, max once/rank.
Shield Armortech rank 1 When Power > 0, gain Absorb 50% (all), limit 100% max hp. Recharges at 20% per round at a cost of 1 Power per round.
..Optimize Shield Armortech rank 2, Shield At-will, free; you optimize your shield against a chosen damage type; gain DR 50% against that type, but the shield absorbs half as much from other types. Alternatively, do the same thing for one side of your body or the other, for all types.
..Absorbing Shield Armortech rank 2, Shield Tally all damage your shield absorbs. Each time that number reaches your max hp, subtract your max hp and recharge 1 Power.
Ablative Armor Armortech rank 1 At-will, free, toggle; when active, you gain Damage Limit 10% max hp. Each charge causes your power suit to lose 5 DR and 1 max Power (can be repaired).
Endure Critical Armortech rank 1 When you suffer a critical hit, you can roll opposed Armortech+Int; if you win, the attack does not deal critical damage.

Feats

Feats