Vehicles

In system 7, vehicles of any size are treated as a separate "character", and have similar rules to a normal character.

Vehicle Level

All vehicles have a "level", which describes how technologically advanced (and expensive) they are. Level factors into almost everything a vehicle can do--a higher-level vehicle is more capable than a lower-level one, other things equal.

Vehicle Size

Size is very important to vehicles. Vehicles have their own size chart, which is contiguous with the creature-scale size chart, but offset, so that a "medium" vehicle is much larger than a "medium" creature. It is possible for creatures and vehicles to participate in the same encounter, using a few simple mathematical adjustments.

Size factors into almost every numeric quantity relevant to a vehicle. It is especially important to maneuverability, hull strength, and the power of weapons and defensive systems. Large vehicles have exponentially more damage potential and hit points compared to smaller ones, but smaller ones have a maneuverability advantage that can offset that.

Vehicle Attributes

Stat Analogous To Purpose
Thrust Strength, max speed Determines acceleration, contests of force (ramming, grappling, etc)
Maneuverability Dexterity Factors into dodge, targeting of fixed weapons, avoiding obstacles
Hull Constitution Resilience against damage
CPU Intelligence Sensors, drone automation, auto-targeting
Power Stamina Onboard power generation; powered systems rely on this, and high-powered systems deplete CAP (see below)
Versatility n/a Determines how many module slots the vehicle has

Like a character or monster, vehicles have 10 attribute points + 1 per level.

Secondary Attributes

These attributes are not purchased directly with Attribute Points, but rather are derived from other attributes.

Stat Description Derivation
Capacitor (Cap) A buffer of energy for high-powered systems, analogous to Stamina; recharges slowly Power * 10
Hit Points Structural integrity of vehicle ???
Armor Factor Additional armor atop structural HP Multiplier of HP. Modified by modules and rigs.
Acceleration Actual acceleration Thrust, modified by Maneuverability and Size

Example mods: