At-will; you completely avoid a targeted attack. Must exceed attacker's hit check with your Dodge check. Requirements: attack must be damaging or debilitating, must be aware of attacker and attack, front arc only, targeted only.
On a successful Dodge, if you spend 1 Focus, you may take an immediate attack against your attacker, if within range. The attack may be any standard or swift action you would normally use for attack.
You may dodge area effects. To do so, you must immediately leap to a square not included in the area. This requires that you spend 1 Focus per square of movement.
When you successfully Dodge an attack made by an enemy who is flanking you with one of his own allies, you cause the attack to affect the ally opposite your attacker instead. The same attack roll is used.
There is no longer a cooldown, although you still cannot exceed your movement speed in any given round. Also, even if you fail the check, you take only half damage, unless you fail by 10 or more.