Aura

Aura is a Power in the school of Light.

| Energy Cost ||Varies (reserved) | | --- | | Availability ||At-will | | Action ||Free to toggle | | Range ||Self | | Target ||Emanation 2 per mana reserved | | Duration ||Reserved | | Description ||You glow with holy light of a chosen type. All within the radius are affected, depending on the type chosen (see below). |

Light Types

Type Enemies Allies
Brilliant Suffer -5 to spellcasting checks, suffer -1 Energy Efficiency. Gain +5 to spellcasting checks, or +10 to resist spell interruption, dispelling, etc. Gain 1 temporary mana per round.
Radiant Undead are unsettled and must pass a Will save each round or flee the area. Gain Fast Healing 10%.
Tranquil Suffer -1 haste Immune to fear, +10 vs other emotion effects
Wrathful Suffer 10% max hp in holy damage on turn start while in area All attacks gain holy descriptor, ally can spend 1 mana to add +100% bonus damage to any attack
Zealous Suffer -50% movement (undead 100%) Gain +1 haste