Aura
Aura is a Power in the school of Light.
| Energy Cost ||Varies (reserved) | | --- | | Availability ||At-will | | Action ||Free to toggle | | Range ||Self | | Target ||Emanation 2 per mana reserved | | Duration ||Reserved | | Description ||You glow with holy light of a chosen type. All within the radius are affected, depending on the type chosen (see below). |
Light Types
| Type | Enemies | Allies |
|---|---|---|
| Brilliant | Suffer -5 to spellcasting checks, suffer -1 Energy Efficiency. | Gain +5 to spellcasting checks, or +10 to resist spell interruption, dispelling, etc. Gain 1 temporary mana per round. |
| Radiant | Undead are unsettled and must pass a Will save each round or flee the area. | Gain Fast Healing 10%. |
| Tranquil | Suffer -1 haste | Immune to fear, +10 vs other emotion effects |
| Wrathful | Suffer 10% max hp in holy damage on turn start while in area | All attacks gain holy descriptor, ally can spend 1 mana to add +100% bonus damage to any attack |
| Zealous | Suffer -50% movement (undead 100%) | Gain +1 haste |