Determining Monster Stats

Process

Format

Monster Attributes

Level

Usually the same as the PCs.

Level is the default modifier to all d20 rolls, such as Initiative, attack, parry, dodge, etc. This is further modified by class and challenge.

Level also determines ideal damage:

Class

Class HP/level Init Move Dodge Parry Block Hit Crit Damage Special
Guardian 15 +0 +0 -2 +2 +2 +2 20/x2 +0 dice Tends to have defensive powers, perhaps taunt
Skirmisher 12 +2 +2 +2 -2 -2 +0 19/x2 +0 dice Fast movement, spring attack
Brute 18 -2 +0 -2 +0 +0 -2 20/x3 +1 die May be able to shrug off debilitations
Lurker 10 +2 +0 +2 -2 -2 +0 18/x2 +0 dice (sneak attack: +2 dice) Stealth skill, evasion, uncanny dodge
Artillerist 12 +0 +0 +2 -2 -2 +2 19/x2 +0 dice Ranged attacks
Controller 10 +0 +0 +0 -2 -2 +0 20/x2 +0 dice Spells or powers, control, shaping, etc

Challenge

Challenge HP mod Initiative Dodge/Parry Fort/Will Attack Rolls Haste Action Points Villainous Points Special
Minion 1x +0 no change no change no change no change 0 0 none
Elite 5x improved no change improved no change +100% 3 1 immune to death if not bloodied, half-duration loss-of-control effects
Boss 25x improved (3 rolls) improved improved no change +200% 5 3 immune to instant death and loss-of-control effects

Size

Size Space Movement Dodge Trip/Grapple/etc Hit Damage Reach Hit Points
Fine none no change +8 -16 +8 -4 die types Same square -4/level
Diminutive none no change +6 -12 +6 -3 die types Same square -3/level
Tiny none no change +4 -8 +4 -2 die types Same square -2 /level
Small 1 sq no change +2 -4 +2 -1 die type Same square -1/level
Medium 1 sq no change +0 +0 +0 no change 1 no change
Large 2x2 +2 -2 +4 -2 +1 die types 2 +1/level
Huge 3x3 +4 -4 +8 -4 +2 die types (melee=burst 1) 2 +2/level
Gargantuan 4x4 +6 -6 +12 -6 +3 die types (melee=burst 2) 3 +3/level
Colossal 5x5 +8 -8 +16 -8 +4 die types (melee=burst 3) 3 +4/level

Type

List of Types

| | Amorphous | Beast | Humanoid | Shapeshifter | | --- | --- | --- | --- | --- | | Aberration | Amorphous Aberration | Aberrant Beast | Aberrant Humanoid | Aberrant Shapeshifter | | Elemental | Amorphous Elemental | Elemental Beast | Elemental Humanoid | Elemental Shapeshifter | | Magical | Amorphous Magical Entity | Magical Beast | Magical Humanoid | Magical Shapeshifter | | Extraplanar | Amorphous Ousider | Extraplanar Beast | Extraplanar Humanoid | Extraplanar Shapeshifter | | Natural | Amorphous Natural Creature | Natural Beast | Natural Humanoid | Natural Shapeshifter | | Undead | Amorphous Undead | Undead Beast | Undead Humanoid | Undead Shapeshifter | | Mechanical | Amorphous Construct | Mechanical Beast | Mechanical Humanoid | Mechanical Shapeshifters |

Traits per Type

| Amorphous: | 100% fortification | | --- | --- | | Shapeshifter: | fort as current type | | Aberration: | various | | Elemental: | implies elemental affinities, vulnerabilities | | Extraplanar: | can be banished, etc | | Natural: | sleeps, eats, etc | | Undead: | it's undead | | Mechanical: | immune to poison, disease |

Optional Tags

| Mindless: | Immune to mental effects | | --- | --- | | Soulless: | Immune to negative energy and soul effects |

What if I want to be immune toÒ€¦?

| Charms | Be mindless | | --- | --- | | Energy Drain | Be soulless | | Stunning | Forget it; if it doesn't have some other tag like Mental, you can't just be immune to it | | Death | Be elite. | | Energy Type X | Be an elemental |

In the system, what would an xyz be?

| Dragon | Magical beast | | --- | --- | | Gelatinous Cube | Amorphous Aberration | | Werewolf | Magical shapeshifter | | Doppelganger | Aberrant shapeshifter | | Giant Spider | Natural beast | | Phase Spider | Magical beast | | Ghoul | Undead humanoid | | Lich | Undead humanoid | | Wraith | Amorphous undead | | Nymph | Extraplanar humanoid | | Balor | Extraplanar humanoid | | Iron Golem | Mechanical humanoid | | Efreeti | Elemental humanoid | | Fire Elemental | Amorphous elemental | | Salamander | Elemental beast |